I played as Warrior and melee Rogue, each one till level 21+, and can say that Warrior is much balanced and easier than Rogue.
Rogues have low DPH due to weak weapons such as daggers and short swords. This causes that killing low level enemies is fast, however, slaying bosses is extremely tough. Rogue's DPS is low due to enemy's armor reduction - the only way to deal damage is critical hit (e.g. 10%) or Stab attack (once per 9 sec).
Comparing to Warriors which can deal 50+ dmg on average to bosses with 2H weapon (+ 2.5*STR bonus with 2 handed expert skill) and hit multiple enemies with Cleave skill, Rogues are not ballanced.
I would work more on weapon speed ballancing and critical hits.
(1) Speed of 2H weapons which are 2 or 3 times stronger is ca. 10, while speed of the fastest dagger is only 13. The speed should compensate low DPH, so the daggers should be at speed 20 - 30.
(2) Rogues are assasins, deadly killers. They should do more criticals. I would add more base critical hit chance to Rogues or increase such attribute when wielding daggers. Double critical chance should be fair.
(3) Both ballancing updates above (speed / criticals) could be (also) incorporated into Off Hand weapon attributes which I think are currently useless. The current Off Hand weapon bonuses are very poor and as melee Rogue I prefere shields to any other Off Hand equipment. If the Off Hand weapons had remarkable speed bonus or criticals, the use of them would make then sense to Rogues (like dual weapon wielding).
Rogues have low DPH due to weak weapons such as daggers and short swords. This causes that killing low level enemies is fast, however, slaying bosses is extremely tough. Rogue's DPS is low due to enemy's armor reduction - the only way to deal damage is critical hit (e.g. 10%) or Stab attack (once per 9 sec).
Comparing to Warriors which can deal 50+ dmg on average to bosses with 2H weapon (+ 2.5*STR bonus with 2 handed expert skill) and hit multiple enemies with Cleave skill, Rogues are not ballanced.
I would work more on weapon speed ballancing and critical hits.
(1) Speed of 2H weapons which are 2 or 3 times stronger is ca. 10, while speed of the fastest dagger is only 13. The speed should compensate low DPH, so the daggers should be at speed 20 - 30.
(2) Rogues are assasins, deadly killers. They should do more criticals. I would add more base critical hit chance to Rogues or increase such attribute when wielding daggers. Double critical chance should be fair.
(3) Both ballancing updates above (speed / criticals) could be (also) incorporated into Off Hand weapon attributes which I think are currently useless. The current Off Hand weapon bonuses are very poor and as melee Rogue I prefere shields to any other Off Hand equipment. If the Off Hand weapons had remarkable speed bonus or criticals, the use of them would make then sense to Rogues (like dual weapon wielding).