Classic RPG with a thrilling epic story and an open world to explore.
The game is exactly the same as the "Full License" from the free app, but if offers the whole content without the need of activation. Some players seem to prefer this to in-app purchases, so I decided to publish it on the store. You can move your data between the free app and the "premium" app using the export file feature; cloud saving works, but saves are kept separately by Google since it's two different apps.
As of today, the update is rolling out through Steam and Play Store. It might take a few days to reach all users on Android. About the iOS release, please read this.
You can now explore the Elder Forest, Solliga, and other places that you can discover by following clues and the 7 new quests in those areas. 6 new outdoor sectors have been added to the game, plus several dungeons. There are almost 40 new items, and 5 new Skills. Overall the content is mostly designed for levels 11 to 19, but there's also some optional fights that should pose a big challenge for players of any level. All of the new content is completely free for players with a Full license.
As you know, I've always released updates simultaneously on all platforms. But this time, iOS players owning an iPhone or iPad will see a significant delay on the 1.3 update. Still, the current 1.2 version of the game in App Store will continue to be available for download and will work on their devices as usual.
The reason for this problem is that Apple has raised the hardware and software requirements for uploading updates to App Store, to the point where my Mac is unable to run the needed OS and XCode version (and it's not that old, really). This could be solved just by investing into new hardware and setting it up, but I fear there might also be some compatibility issues with the software libraries and frameworks I use to build Exiled Kingdoms version for iOS. EK is not made using the standard Apple development tools, and relies on third-party libraries like RoboVM which is becoming very dated...
Translation work is done. Thank you all who helped and contributed.
It's happening again! We restarting a translation project for new content and volunteers from the community can join (or continue) to help to translate Exiled Kingdoms. You can volunteer as a translator if you're fluent in english AND any of these languages:
Italian (Complete except new content)
Russian (Complete except new content)
At this point we're not interested in professional translation offers. Also, we might reject...
The team creating Archaelund keeps growing; we're currently looking for a junior 3D Artist with some experience in Unity, Blender and possibly other 3D tools. In particular we need someone capable of preparing and optimizing props and buildings, sometimes create models from scratch and texturing them, but often it's about modifying and adapting models created by someone else. Regarding Unity, it is required to be able to work with textures and materials, and at least basic familiarity with shaders.
Eventually, opportunities for creative work on a higher level will also be available as the project expands beyond Early Access.
Above all we want someone that wants to create beautiful and unique things and leave a mark on the game we're creating.
If you think you meet the requirements and you want to be part of the team, write me at [email protected]
In your email please add some of your work so we can evaluate your skills.
Many of you already know that for the last two years I've been working on my next game, Archaelund. Exiled Kingdoms was already completed back in 2018, so I only gave it the required tech updates. Still the potential for adding new content remained... I wondered if I could try to work on both games at the same time, and for the last weeks I've been doing exactly that. It's looking like it progresses well, and it's not delaying my work on Archaelund too much.
I can't provide details about the update itself yet. It should be similar in scope to previous EK updates; there'll be a few new outdoor areas, some new dungeons and new quests. I am afraid silly humor is non-negotiable and is bound to happen as well. Maybe new skills, if old code behaves, since I want new builds to be possible. One thing it's going to have for certain is answers to important Lore...
As you'll probably know, development of Exiled Kingdoms is officially complete with version 1.2 and even if development continues in the years to come, right now my focus is on my next game: Archaelund.
First of all, Archaelund is not a sequel to Exiled Kingdoms, but a completely standalone game set in the EK world. It's a far bigger, more complex and ambitious game. I won't be holding anything back here, since the success of Exiled Kingdoms gives me the freedom to develop this game without making any compromises. Or that's the plan, at least
Archaelund will be a game targeted at the PC platform...