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Cleric summon wolf costs too much mana
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<blockquote data-quote="Sounkeng" data-source="post: 26118" data-attributes="member: 2155"><p>I agree that healing is the more costly aspect of maintaining the wolf and that passive Regen seems like an effective solution... Although 50% might be low. </p><p></p><p>Or like Board Troll suggested and the damage and healing to the wolf were split between the player and the wolf. Such that if me and the wolf are injured that the healing spell would effect both of us. And if the wolf gets attacked than its damage is divided between itself and the player... I'm not sure how effective that would be. But I expect it might help a little bit... Especially if coupled with 50% passive Regen.</p></blockquote><p></p>
[QUOTE="Sounkeng, post: 26118, member: 2155"] I agree that healing is the more costly aspect of maintaining the wolf and that passive Regen seems like an effective solution... Although 50% might be low. Or like Board Troll suggested and the damage and healing to the wolf were split between the player and the wolf. Such that if me and the wolf are injured that the healing spell would effect both of us. And if the wolf gets attacked than its damage is divided between itself and the player... I'm not sure how effective that would be. But I expect it might help a little bit... Especially if coupled with 50% passive Regen. [/QUOTE]
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Cleric summon wolf costs too much mana
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