The writing is terrible.
Over worked cliches pepper a dialogue that is prolix and discursive.
It feels like a game where the Developer just loved his (or her) idea way too much to be objective in editing.
So I don't know if you're fishing for a compliment for your favorite game, or if you're the Developer trying to engage in guerra advertising, but the the examples you mention just don't quite flush out their protentional.
And to be fair, those games have a lot of protentional. They just seem more forced than fun.
I am a fan of Avernum. I have all of them and play 1, 2 and 3 often. I did manage to end the but stopped just before they were going to kill the sorceress. The end sucked. Ending of 1 and 2 were a lot more to my taste. I also have Avadon and played some of it. It's different. I like spiderweb software.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.