Some temporary effects don't work: Prone and Fountain's Armor

Owns

Loreseeker
Joined
24/05/2018
Messages
193
According to description of the Knock-Down talent, prone enemies should be considered as flanked. This doesn't seem to be working properly though. To be as certain as I could, I've attached screenshots showing what the attack accuracy is calculated as in the window hovering over the enemy.

Bahar's accuracy is 88% without flanking bonus. Then to be sure it wasn't only in that window's text I tried attacking and the combat log also gave it an 88% accuracy.



The next screenshot shows Bahar's attack and Alty's attack as well (50% non flanking accuracy).



The 3rd screenshot shows Bahar's accuracy after moving him to a flanking position, now 98% accuracy.




So it seems that for the prone enemy this flanking bonus should apply no matter which direction he is attacked from but this currently isn't the case.


Next bug is for the armor bonus received from the Fountain. I already mentioned this in the text issues thread but thought I'd group it here as well since this is possibly an underlying theme. This fountain effect also seems to be bugged and doesn't apply the effect. As you can see in this next image, my character has 4 armor from his gear alone, and the damage taken was only deducted 4 points. Shouldn't it be reduced by 5 if this blessing is in effect?
 

Sir Squirrelsalot

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415
First of all do not use add.pics for your pictures their ads are very intrusive, sometime malware and other time softcore porn. Imgur works quite well and is free.

The % number you get on mouse over is your hit chance. (With flanking, paralyses, prone and avoidance taken into consideration.)
The number under your action bar is your accuracy (without situational modifiers).

So while there is a bug here is is not what you describe. The bug is that for melee prone is reducing the enemies avoidance by 150% percent whereas it should only be reducing it by 50%. and Ranged it's not reducing avoidance at all.

Your dagger attack should have a 68% hit chance 63+15-(20/2)= 68; But instead it's 88% hit chance. 63+15+(20/2)
Mean while what we see with the archer is 55+15-20 =50 whereas it should be 55+15-10 =60
 

DavidBVal

Developer
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Administrator
Joined
28/02/2015
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7,463
looking into this for beta build 416 tomorrow.

EDIT: it'll have to wait a bit more since I'll likely release build 415 to the public tomorrow and this doesn't seem to be critical.
 
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