Writing DND 5e home-brew setting based on EK

Shane Ross

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Have just finish the Cleric domain, Cleric of the Holy Three.

Domain of the Holy Three

Domain Spells:
1st level: Shield of Faith, Heroism
3rd level: Flame blade, Summon Beast(TCE, We can get Spirit Wolf!!)
5th level: ?, Spirit Gardians
7th level: Wall of Fire, Death Ward
9th level: ?, Commune

1st level trait:
1. Training of the Church of the Holy Three:
You were trained by the church, you can choose one of the following. You can choose one more in level 11 and level 17:
= Training of Arbenos: You gain the proficiency in heavy armour, war hammer and great maul.
= Training of Thelume: You Learned the Special Cantrip: Sacred Fire. As you hold your hands with thumbs touching and fingers spread, flames from elemental plains of fire with holiness of the holy three shoots forth from your outstretched fingertips. Each creature in a 10-foot cone must make a Dexterity saving throw. A creature takes 1d8 fire damage on a failed save. Eldritch and Undead Creatures have disadvantage on this saving through, and takes 1d8+Wisdom Modifier extra Radiant Damage on a failed save. Both damage roll add one extra 1d8 at level5(2d8),11(3d8),17(4d8)
= Training of Nivaria: You gain +1 AC, and an extra +1AC against undead and eldritch.

2.Meditation: By the altar of the holy three you can perform meditation to clear up your head and gain extra magical power, you can regain used spell slots.
The spell slots can have a combined level that is equal to or less than half your cleric level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level cleric, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
You can only do this once per day. Requires a short rest.

2nd level trait:
Channel Divinity: You can learn one of the channel divinity below, you can learn one more at the levels you get extra channel divinity uses(6,18).
=Fury of Arbenos: You can use your Channel Divinity to guide your attacks as a part of you attack action to be swift and precise, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20. You can use your bonus action to perform a weapon attack. These effects will last 1 minutes, and requires concentration.
=Cunning of Thelume: You can use your Channel Divinity as an bonus action to make your spell more unpredictable. Until the end of your next turn, you gain advantage on your spell attack rolls and creatures have disadvantage on saving though against your spells.
=Mercy of Nivaria: You can use your Channel Divinity as an action to heal and protect your ally. You can end 1 negative effect on your allies, and heal them with d8*your wisdom modifier HP, and this ally gains the effect of Protection from good and evil for 1 minute.

6th level trait:
Theology Expertise : You choose one of the theology expertise as your major theological focus. Also, you gain proficiency in Religion Checks, if you have already have proficiency in Reeligion Checks, you gain expertise in religion checks.
=Valour of Arbenos: As a bonus action, you make all your melee weapon attacks carry the holy power of Arbenos. All your melee weapon attacks make by the weapons you gain from cleric class can deal extra radiant damage equal to your wisdom modifier, and this is doubled if it's a heavy wepeon. It will last 1 minute. You can use this ability the number of times equal to your wisdom modifier until you finish a long rest. You can also use a spell slot higher than 2nd level to use this ability.
=Wisdom of Thelume: Thelume knows all the knowledge and your learning of theology of thelume enables to learn spells from any source. Choose one spell from any class, including this one. A spell you choose must be of a level you can cast, as shown on the cleric table, or a cantrip. The chosen spells count as cleric spells for you and are always prepared. You learn one more additional spell from any class at 10th level, 14th level and again at 18th level.
Also, you don't need to be aside an altar of the Holy Three to perform meditation, but still require a short rest.
Also, when you use channel divinity-Cunning of Thelume, you can choose one ally with in your sight, and this ally also gains this effect, which lasts till the end of your next turn. Now use can use Cunning of Thelume time equal to your wis mod with out using channel divinity times.
=Guidance of Nivaria: You can use an action to turn the blessing of Nivaria the mercy into endless source of guidance and courage. All friendly creatures(including your self) within 30 feet from you gain 1d4 to their attack rolls, and deals 1d4 extra damage per attack, the damage type is the same as what the attack does. If you have the training of Nivaria, you also extend this effect to your allies(including your self). Creatures who already have the training of Nivaria will double the extra AC gained. This effect can't stack. Last 1 minute, requires concentration. You can use this ability the number of times equal to your wisdom modifier until you finish a long rest. You can also use a spell slot higher than 2nd level to use this ability.

8th level trait:
Holy Intervention :
Whenever your HP drops to 0, you can use one spell slot to regain HP points equal to the level of the spell slot*your wisdom modifier. You can only use this ability times equal to your wisdom modifier before a long rest.
Whenever you dies, if you still have any spell slots left, you can spent all your spell slots and come back to life with HP equal to the sum of all your remaining spell slot*your wisdom modifier*2. You are restore all your channel divinity and uses of theological expertise. You can choose to use this effect directly when your HP reaches 0 but haven't been dead yet.

17th level trait:
Chosen by the Holy Three: Your deeds that glorifies the name of the Holy Three have impressed them and now your are chosen by one of them.
=Chosen by Arbenos: The channel divinity Fury of Arbenos no longer requires concentration. You also gains the extra attack feature(If you gain extra attack feature from other sources than it won't stack). If you also have theological expertise- Valour of Arbenos, you will instantly gain the effect of Valour of Arbenos when you uses Fury of Arbenos, and won't count in the times you can use valour of Arbenos. If you don't have theological expertise- Valour of Arbenos, now you have it. You can use a spell slot to use Channel divinity Fury of Arbenos.
=Chosen by Thelume: If you have theological expertise- wisdom of Thelume, now you can choose one extra spell from any class and add to your spell list. And you can replace one of the spells you learn from this feature or theological expertise- wisdom of Thelume with another spell fro any class every long rest. IF you haven't got the theological expertise- wisdom of Thelume, now you have it. And you can use a spell slot to use Chanel Divinity- Cunning of Thelume.
=Chosen by Nivaria: Now you gains resistance to all damage. But also, all creatures gain resistance to damage directly dealt by you since you are merciful.
Whenever you lose hp, you can use an reaction to heal you and a creature other than you within sight. The amount healed equals to half of the damage you take. You can't use this method to heal any creature above half of their max hp.
You can transfer all your risistance to that creature once you heal that creature until the beginning of your next turn. You will lose these resistance until the beginning of your next turn. When you start turn with your resistance transferred to another creature, you can chose to maintain the transfer and not to take it back.
You can also use your action to transfer your resistance. When you have no resistance(since it's transferred to some else), you can still heal you and your ally with your reaction by this feature, and after healing you can transfer the resistance from the creature who once have it to the creature now you heals.
Any creature with the resistance that is transferred from you by this feature with hp above half of their max hp will also became merciful, thus all creatures will gain resistance to the damage dealt by that creature.
The creature can choose reject this resistance transferred from you by a charisma saving through against your DC, whenever you try to transfer these to them, makes an attack, or starts their turn. A successful rejection will end the transfer, and you will instantly get all your resistance back.
You can use a spell slot to use Chanel Divinity- Mercy of Nivaria.



There will be Paladin Oath of the Holy Three(Similar to Cleric but more martial, consider the difference between warrior guild cleric and cleric guild cleric), Cleric of Tol, Rogue of the Seventh house(More Poison based, between thief and assassin), Druid Circle of the Moon(Werewolf!!!, wait a sec, we already have circle of the moon, may be we will come up with another name), Druid of Varannari, Monk Way of Cunning Madness(Those random encounters), Wizard of Law Seekers, Wizard of Elemantalists(Summoner), Fighter of Acane knight(I view them as Law Enforcer in Thuram, Based on what Breno saiid, they should be trained to be elemental resistive, and since they are enforcing laws on a bunch of mages, I will give them counter magic abilities ), Fighter Corsairs
Also race of the Mud'ari Hybrid,
They should be a bit over powered. I think they shouldn't be super overpowered, but probably I am wrong.
 
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DavidBVal

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Hmmm nice job but I believe the domain spells may be too strong. Also isn't Hold Person already a lvl 2 cleric spell?

Later on I'll move this to the "RPGs life and everything" subforum.
 

VDX_360

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Moved!

Looks like the original poster put a lot of work into the idea.
 

Shane Ross

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Yes, I am now considering taking the fire ball away since the holy fire is already a cantrip.(though when playing ek the holy fire feels as powerful as fire ball.
about Hold person, in fact Shield of faith is also Already a cleric spell, but the point of domains spell is that they are always prepared. I choshe hold person and hold monster to imitate the stun effect of cleric crusader’ training. But think again that’s quite different, I will reconsider these 2 spells.
 

DavidBVal

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Yes, I am now considering taking the fire ball away since the holy fire is already a cantrip.(though when playing ek the holy fire feels as powerful as fire ball.
about Hold person, in fact Shield of faith is also Already a cleric spell, but the point of domains spell is that they are always prepared. I choshe hold person and hold monster to imitate the stun effect of cleric crusader’ training. But think again that’s quite different, I will reconsider these 2 spells.

Ah true about domain spell.

Maybe the solution would be a lower-level version of Flame Strike, level 2 or so.
 

Shane Ross

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just had a big nerf on the Arbenos line since cleric, shouldn't be that damage full at the first place. Also if I give similar ability to Paladin it will be damn over powered.
Post automatically merged:    

new Arbenos Line:
2st level,
=Fury of Arbenos: You can use your Channel Divinity to guide your attacks as a part of you attack action to be swift and furious, you can use your bonus action to perform a weapon attack, which must be done by melee weapons you gain from cleric class. These effects will last 1 minutes.

6th level,
=Valour of Arbenos: As a bonus action, you make all your melee weapon attacks carry the holy power of Arbenos. All your melee weapon attacks make by the weapons you gain from cleric class can deal extra radiant damage equal to half of your wisdom modifier, rounded up. If it's a heavy wepeon, you the extra damage is increased to the amount equal to your wisdom modifier. It will last 1 minute and requires concentration. You can use this ability the number of times equal to your wisdom modifier until you finish a long rest. You can also use a spell slot higher than 2nd level to use this ability.

17th level
=Chosen by Arbenos: Valour of Arbenos no longer requires concentration.
If you also have theological expertise- Valour of Arbenos, you will instantly gain the effect of Valour of Arbenos when you uses Fury of Arbenos, and won't count in the times you can use valour of Arbenos. The effect of your valour of Arbenos is doubled-extra radiant damage equal to wis mod, and 2*wis mod if it's a heavy weapon.
If you don't have theological expertise- Valour of Arbenos, now you have it.
You can use a spell slot to use Channel divinity Fury of Arbenos.
You can choose to spent half of your spells slot of every level(rounded up) during a long rest. Now your body is now flowing with holy power, you gain the extra attack feature(If you gain extra attack feature from other sources than it won't stack) until your next long rest. You will always have the effect of "valour of Arbenos". And you will score a critical hit when the attack rolls at 19 or 20 at a d20. These feature will only aptly to your attacks with the weapons proficiency gained from your cleric class.

And the chosen of Nivaria is changed since the former one is to clunky.
=Chosen by Nivaria
When your hit point is below half of your max hit point, you gain the Protection of Nivaria effect.
Protection of Nivaria:You gain resistance to all damage. But also, all creatures gain resistance to damage directly dealt by you since you are merciful.
You can use a spell slot to apply this effect to your self or your ally as an action or reaction. It will last to the beginning of that creatures next turn.
 
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