Hisoka Approves
Loreseeker
- Joined
- 28/03/2017
- Messages
- 155
One thing that I always find weird is that these level 4 bandits still try to attack me as I walk past them in almost top tier gear.
Another game I've played heavily, RuneScape, makes it so when you are double a monsters combat level they no longer automatically target you, with many exceptions.
I believe a similar thing should be applied to Exiled Kingdoms, although I'm unsure about the numbers. Perhaps instead, after achieving certain reputations (with the Seventh House) or completing certain quests these pesky bandits will stop suiciding against me. Either way something should be done since it's not immersive to have to always have to one shot these scrubs.
However some mobs should never lose aggression: within any dungeon, wild creatures, insane people, random encounters, bosses, etc.
To tackle these wild animals we could gain charms that stop wolves/bears or just all wild animals of a certain level or below from attacking us.
What are your feelings towards the theme of changing aggro and is it even possible on the game engine?
Another game I've played heavily, RuneScape, makes it so when you are double a monsters combat level they no longer automatically target you, with many exceptions.
I believe a similar thing should be applied to Exiled Kingdoms, although I'm unsure about the numbers. Perhaps instead, after achieving certain reputations (with the Seventh House) or completing certain quests these pesky bandits will stop suiciding against me. Either way something should be done since it's not immersive to have to always have to one shot these scrubs.
However some mobs should never lose aggression: within any dungeon, wild creatures, insane people, random encounters, bosses, etc.
To tackle these wild animals we could gain charms that stop wolves/bears or just all wild animals of a certain level or below from attacking us.
What are your feelings towards the theme of changing aggro and is it even possible on the game engine?