When using two handed weapons, your attack animation uses only one hand.

Sounkeng

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Joined
07/11/2016
Messages
578
I don't know all the technical stuff, so my explanation might be incorrect. But the way I understand it.

It has to do with the number of sprites in the game... David may add more after the game is complete... However, he wants to wait and see how much RAM is left after he adds everything that will be necessary for the game before adding new attack animations and armor sets sprites for the player.
 

DavidBVal

Developer
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28/02/2015
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Sounkeng":2x2h76cb said:
I don't know all the technical stuff, so my explanation might be incorrect. But the way I understand it.

It has to do with the number of sprites in the game... David may add more after the game is complete... However, he wants to wait and see how much RAM is left after he adds everything that will be necessary for the game before adding new attack animations and armor sets sprites for the player.

Exactly. 3d games have it easy, as new animations or clothing, etc, practically require no more resources at all. But this game is 2D, and not made by a millionaire, meaning every animation must be pre-rendered by hand, and stored in a spritesheet. This is costly, both in money, time, and device memory.

Just like you said, once the game is in version 1.0 and all essential content is added, including all monsters, I'll add as many new sprites as resources allow. Things like helms, for instance.
 

SonOfTheNorthe

New Member
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13/12/2016
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I respect the fuck outta you, David. You're a good dev, and I hope you make it big.

I'm over it already, I just pretend my character is like Ysgammor, so badass he can use a two handed weapon with one hand.
 

Alnath

New Member
Joined
24/11/2016
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37
SonOfTheNorthe":2820v4ih said:
I respect the fuck outta you, David. You're a good dev, and I hope you make it big.

I'm over it already, I just pretend my character is like Ysgammor, so badass he can use a two handed weapon with one hand.

Epic reply.
 

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