What is the reason for the high cooldown of the Resilience skill?

Gardenia

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I play a warrior, build through maximum defense, in many quests, strong monsters are encountered very often, therefore, I am forced after each monster / group of monsters expect a full 35 seconds to increase my defense by just 10 seconds, when in combat I can be more than 10 seconds. I consider the skill inconvenient and in need of both an increase in the duration of the action, and in lowering the cooldown of the skill with each development of the ability. What all the same causes such conventions of "stability" it is difficult for me to understand
 

VDX_360

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The Warrior's Skill Resilience is one of the oldest skills in the game, dates way back to the pre-Beta versions. So some of its oddities stem from being added to the game when the game was a very different thing.

A thirty-second cooldown is decent for tough baddies, but not conducive to a fast dungeon run.

What I --might-- suggest, is using the skill against tough baddies, but not the weak ones. That way you get the extra defense when it matters, but aren't driving yourself insane by waiting. That was how the skill was designed. A little extra help when you need it.

Shield Mastery tends to be a far better skill for defense minded folks. It's really helpful in the early game, and still useful in the late game.

If you've played Exiled Kingdoms before, and know what you're doing, I would encourage to continue to play a Defense Focused Warrior. If this is your first playthrough the game, I might encourage you to add some offensive abilities as your play.

In the early game, you can get away with focusing on defense, and it seems like a great idea. But that's because the enemies aren't that strong. As you enter the mid-game and late-game, you'll come across creatures that are really tough to kill so you'll need some way of doing extra damage, and some fights you'll have to do by yourself, so you can't relay on your Companion.

For the truly defensive minded warriors, Duel is an obvious fit.
 

Gardenia

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Для воинов, настроенных по-настоящему оборонительно, Дуэль — очевидный выбор
I think so too, it will give me a single target damage boost, and thanks to the immunity to control, the monsters will not prevent me from using the duel. But what is interesting is whether the skill can interact with the passive an ability that gives the warrior AoE damage from auto attacks
 

VDX_360

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You can see a list of all Skills on the Wiki. See link on top of page.
 

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