Was disconnected when chancellor was asking me what I wanted, and now the offer is gone

Dusty Ranger

New Member
Joined
15/03/2017
Messages
1
Hello, I just finished attacking the orc fort with the town soldiers, and was disconnected when the noble (chancellor ) was asking which item I wanted. When I reconnected, he simply greets me- no choice anymore, and nothing has been added to my inventory
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,466
Dusty Ranger":2qvohsb6 said:
Hello, I just finished attacking the orc fort with the town soldiers, and was disconnected when the noble (chancellor ) was asking which item I wanted. When I reconnected, he simply greets me- no choice anymore, and nothing has been added to my inventory

Well, a forced disconnect in the middle of a script may have undesirable effects.

Go to continue game, and click the yellow folder, then continue from either your autosave or quicksave, hopefully you haven't overwritten them.
 

ZeroesHero

New Member
Joined
31/12/2016
Messages
123
life tiger":1jrfptq2 said:
Can't there be another save slot that the game creates automatically before every chat?
There are already a few save spots for each game file. If you want to save before each interaction, by all means go for it. Not sure the game should do it for you though. Consequences of dialogue choices is negated when you can just reload and choose again.
 

life tiger

Member
Joined
18/03/2016
Messages
358
But some times the conversation starts randomly like that boss in jabal groto... oh wait what if I'm not on casual... well what about that the world is a stage when you find the missing actor... you don't know that a conversation is going to start so you can't really save...
 

ZeroesHero

New Member
Joined
31/12/2016
Messages
123
In that specific situation, when going to an island never explored before, if you haven't saved at some point recently that's kind of your fault. Wanting the game to auto save for you before any and every conversation is a bit much. At that point, you might as well make it so you can see every dialogue path before you choose an option. Would save time from constant reloads. It would also absolve player of any responsibility for his/her choices, since you would always know what every outcome will be. I'm sticking by my previous post. If you want to save every few steps you take, by all means go ahead. But the game shouldn't do it for you.
 

Top