Just looking for feedback on my setup, all questions and suggestions are encouraged.
I've done just about everything other than the Ark, and so far haven't had much trouble aside from the Forbidden Pit.
I've reset a few times to try out different setups, and for the last 5 levels or so have stuck to running this trait/skill setup with a combination of:
1. Light weapon+offhand weapon for general trash mobs
2. 2h weapon for bosses and high armor mobs
3. Light weapon + shield when I need to max survivability
When out of combat or with just Flurry active 2h leads in dps, but during combat light weapon quickly pulls ahead in dps due to Duel. (+dmg per hit on faster attack speed).
Against bosses/high armor enemies 2h is always a better option (quicker/smaller attacks suffer more from armor negation than the slower/larger dmg from 2h)
I had previously used 1h weapons in the place of light weapons to make use of the Infantry Training skill, but ultimately decided that it wasn't worth it. Better dps with light weapons vs 1h with current Agility, and the 8 skill point investment wasn't worth the return.
Decided not to invest in Cleave/Bash due to the knockback, which would be counter-productive for dps.
Decided not to invest in Fury due to the <35% hp requirement. Using Hirge as well as keeping hp pots on hand, health rarely gets below 50%.
Str 4, End 4, Agi 6, Int 1, Awa 1, Per 3 - Needed for skill reqs.
Currently Int 3 so that I could meet a quest check of Int 4 with a +1 item. Will soon be resetting Int to 1(2 with +1 item, so that I can still use tele scrolls).
All other points will go towards Str/End, and as 2h dps begins to outweigh light weapon dmg I'll swap to using 2h full time without losing out on dps.
I keep 1-2 items for each type of resistance in vault and keep on hand as needed.
Also always keep hp/dmg pots on hand as well as mana pots for Hirge.
Screenshots are out of combat with only Flurry active.
I've done just about everything other than the Ark, and so far haven't had much trouble aside from the Forbidden Pit.
I've reset a few times to try out different setups, and for the last 5 levels or so have stuck to running this trait/skill setup with a combination of:
1. Light weapon+offhand weapon for general trash mobs
2. 2h weapon for bosses and high armor mobs
3. Light weapon + shield when I need to max survivability
When out of combat or with just Flurry active 2h leads in dps, but during combat light weapon quickly pulls ahead in dps due to Duel. (+dmg per hit on faster attack speed).
Against bosses/high armor enemies 2h is always a better option (quicker/smaller attacks suffer more from armor negation than the slower/larger dmg from 2h)
I had previously used 1h weapons in the place of light weapons to make use of the Infantry Training skill, but ultimately decided that it wasn't worth it. Better dps with light weapons vs 1h with current Agility, and the 8 skill point investment wasn't worth the return.
Decided not to invest in Cleave/Bash due to the knockback, which would be counter-productive for dps.
Decided not to invest in Fury due to the <35% hp requirement. Using Hirge as well as keeping hp pots on hand, health rarely gets below 50%.
Str 4, End 4, Agi 6, Int 1, Awa 1, Per 3 - Needed for skill reqs.
Currently Int 3 so that I could meet a quest check of Int 4 with a +1 item. Will soon be resetting Int to 1(2 with +1 item, so that I can still use tele scrolls).
All other points will go towards Str/End, and as 2h dps begins to outweigh light weapon dmg I'll swap to using 2h full time without losing out on dps.
I keep 1-2 items for each type of resistance in vault and keep on hand as needed.
Also always keep hp/dmg pots on hand as well as mana pots for Hirge.
Screenshots are out of combat with only Flurry active.