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<blockquote data-quote="DavidBVal" data-source="post: 43007" data-attributes="member: 2"><p><strong>Re: Features for Version 1.1. The adventure continues! (updates information)</strong></p><p></p><p>As I'm being bombarded by emails asking for information, here are a few quick facts about next update, for those that are not part of the testing group nor read Facebook:</p><p></p><ul> <li data-xf-list-type="ul">Mage class, with 8 new basic skills and 12 new advanced skills.</li> <li data-xf-list-type="ul">New areas in Thuram, including Icemist.</li> <li data-xf-list-type="ul">100 new items (most of them mage items)</li> <li data-xf-list-type="ul">Testers will get an update with the new content around Dec 14. The update will be released to the public around <span style="color: #FF8000">Dec 20th</span>. There can be delays to these dates.</li> </ul><p></p><p>I am afraid I can't reply to emails or PMs about next update. This is all the information I can disclose for now, when there's more it'll be posted here or in Facebook. Thanks for your patience and understanding.</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 43007, member: 2"] [b]Re: Features for Version 1.1. The adventure continues! (updates information)[/b] As I'm being bombarded by emails asking for information, here are a few quick facts about next update, for those that are not part of the testing group nor read Facebook: [list] [*]Mage class, with 8 new basic skills and 12 new advanced skills. [*]New areas in Thuram, including Icemist. [*]100 new items (most of them mage items) [*]Testers will get an update with the new content around Dec 14. The update will be released to the public around [color=#FF8000]Dec 20th[/color]. There can be delays to these dates.[/list] I am afraid I can't reply to emails or PMs about next update. This is all the information I can disclose for now, when there's more it'll be posted here or in Facebook. Thanks for your patience and understanding. [/QUOTE]
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