- Joined
- 28/02/2015
- Messages
- 7,585
Edited 06-03-18
Version 1.1 was completed a couple weeks ago; it added a few features that many doubted would ever arrive to Exiled Kingdoms, but here they are! This is a list of what was added.
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Mage class: finally it happened! And I think it ended up a very fun and balanced class to play, with more build variety than previous classes. Adding the mage was hard work, with 20 new skills added to the game, over 120 specific items, trainers, etc. but it was really worth it, EK would have felt incomplete without it.
Status: Done
New Areas: the Kingdom of Thuram was added, including two new cities and 4 new map sectors; new challenging high level dungeons were also added, in particular the Icemist sewers and underlevels.
Status: Done
PC release: after many months of working on changes to the UI and input, Exiled Kingdoms was released on Steam! It has been a big success, with many thousands of copies sold in the first week.
Status: Done
Sprite improvements: The arrival of the mage brought also plenty of new sprites like robes, staffs, wands, etc. (However the addition of helms and hoods was postponed)
Status: Done
Localization: The game was fully translated (or nearly) to three extra languages: Portuguese, Russian and German. Thanks to the translation team for their huge effort!
Status: Done
Other improvements: Many new features were implemented, like increasing skill slots to 8, improving input reactivity, the new world map, new text fonts, and many others.
Status: Done
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I will make a new post soon listing the planned features for version 1.2.
EDIT: the posts below are older, as they were made during development of version 1.1
Version 1.1 was completed a couple weeks ago; it added a few features that many doubted would ever arrive to Exiled Kingdoms, but here they are! This is a list of what was added.
--------------------------------------------------------------
Mage class: finally it happened! And I think it ended up a very fun and balanced class to play, with more build variety than previous classes. Adding the mage was hard work, with 20 new skills added to the game, over 120 specific items, trainers, etc. but it was really worth it, EK would have felt incomplete without it.
Status: Done
New Areas: the Kingdom of Thuram was added, including two new cities and 4 new map sectors; new challenging high level dungeons were also added, in particular the Icemist sewers and underlevels.
Status: Done
PC release: after many months of working on changes to the UI and input, Exiled Kingdoms was released on Steam! It has been a big success, with many thousands of copies sold in the first week.
Status: Done
Sprite improvements: The arrival of the mage brought also plenty of new sprites like robes, staffs, wands, etc. (However the addition of helms and hoods was postponed)
Status: Done
Localization: The game was fully translated (or nearly) to three extra languages: Portuguese, Russian and German. Thanks to the translation team for their huge effort!
Status: Done
Other improvements: Many new features were implemented, like increasing skill slots to 8, improving input reactivity, the new world map, new text fonts, and many others.
Status: Done
------------------------------------------------------------------
I will make a new post soon listing the planned features for version 1.2.
EDIT: the posts below are older, as they were made during development of version 1.1