Since inquiring minds want to know, I did a run through the Abby which includes Hellish cave below it. And let me tell you, the numbers speak for themselves. But I'll let you be the judge on that.
Again, I'm lvl23 on Hard difficulty, so my findings for XP are based off my 14% XP gains.
So without further ado:
Abby of St Admus (Hellish cave)- Fögas Forrest, Central Ilmara, SW on map
Number of NPCs- 99 (76 in Abby/ 23 in cave)
Number of Traps- 12-15
Number of Chests- 11
NPCs (Abby)
Lvl15 Corrupted Saber cat- 34 (XP 167)
Lvl11 Varannari witch- 6 (XP 81)
Lvl16 Hag (aka ex girlfriend)- 4 (XP 199)
Lvl14 Fallen Hero- 20 (XP 141)
Lvl 8 Skeletons- 10 (XP 45)
Lvl 15 Death knight- 7 (XP 167)
Lvl 9 Skeletal evokers- 4 (XP 55)
Lvl 9 Skeletal Archer- 1 (XP 45)
NPCs (Hellish cave)
Lvl 12 Demon- 10 (XP 97)
Lvl 11 Fire Drake- 8 (XP 81)
Lvl 8 Flame priest- 5 (XP 45)
Total XP gained- 13500-15000
Total gold earned- 6500-7300
Total real time elapsed- 25-40min
Specific resistances needed- Death, Poison, Spirit, Fire
Best suited companion- Hirge (Cleric)
NOTES
As with most undead dungeons, don't bother bringing a weapon that has death bonuses on it. Wraiths are healed by it but as far as the other skeletal NPCs, you may not replenish their health but it gets nullified because they're already dead. Weapon of choice, permafrost great axe. Great against both Abby and cave NPCs. Corrupted saber cats hit with poison, and they hit hard. Fallen heroes stun, evokers throw death and death knights hit with it. A balanced resistance build for those 3 with AC at or above 27 is highly advisable if you're planning on running this instance with a character below lvl20. The cave obviously requires Fire resistance, all NPCs in it hit with it. The traps range in lvld from 10-22 and gave me XP 45-107 as well for an added bonus of XP at or around 700 total (some traps I picked while others picked me). The saber cat respawns give only 5xp but still do the same numbers in damage as their original counterparts that occupy the center courtyard of the Abby. I'd suggest skirting the center while clearing each room just to avoid unnecessary battles that will shave health, Mana, recoveries, and potions. The loot here is incredible for both use or sales for gold, dropping armor like traitors or primal ice.
This is a must-run dungeon for you XP farmers but as far as gold farming there are easier instances that can match the numbers this dungeon puts out.
Again, I'm lvl23 on Hard difficulty, so my findings for XP are based off my 14% XP gains.
So without further ado:
Abby of St Admus (Hellish cave)- Fögas Forrest, Central Ilmara, SW on map
Number of NPCs- 99 (76 in Abby/ 23 in cave)
Number of Traps- 12-15
Number of Chests- 11
NPCs (Abby)
Lvl15 Corrupted Saber cat- 34 (XP 167)
Lvl11 Varannari witch- 6 (XP 81)
Lvl16 Hag (aka ex girlfriend)- 4 (XP 199)
Lvl14 Fallen Hero- 20 (XP 141)
Lvl 8 Skeletons- 10 (XP 45)
Lvl 15 Death knight- 7 (XP 167)
Lvl 9 Skeletal evokers- 4 (XP 55)
Lvl 9 Skeletal Archer- 1 (XP 45)
NPCs (Hellish cave)
Lvl 12 Demon- 10 (XP 97)
Lvl 11 Fire Drake- 8 (XP 81)
Lvl 8 Flame priest- 5 (XP 45)
Total XP gained- 13500-15000
Total gold earned- 6500-7300
Total real time elapsed- 25-40min
Specific resistances needed- Death, Poison, Spirit, Fire
Best suited companion- Hirge (Cleric)
NOTES
As with most undead dungeons, don't bother bringing a weapon that has death bonuses on it. Wraiths are healed by it but as far as the other skeletal NPCs, you may not replenish their health but it gets nullified because they're already dead. Weapon of choice, permafrost great axe. Great against both Abby and cave NPCs. Corrupted saber cats hit with poison, and they hit hard. Fallen heroes stun, evokers throw death and death knights hit with it. A balanced resistance build for those 3 with AC at or above 27 is highly advisable if you're planning on running this instance with a character below lvl20. The cave obviously requires Fire resistance, all NPCs in it hit with it. The traps range in lvld from 10-22 and gave me XP 45-107 as well for an added bonus of XP at or around 700 total (some traps I picked while others picked me). The saber cat respawns give only 5xp but still do the same numbers in damage as their original counterparts that occupy the center courtyard of the Abby. I'd suggest skirting the center while clearing each room just to avoid unnecessary battles that will shave health, Mana, recoveries, and potions. The loot here is incredible for both use or sales for gold, dropping armor like traitors or primal ice.
This is a must-run dungeon for you XP farmers but as far as gold farming there are easier instances that can match the numbers this dungeon puts out.