Trapped in the Emerand fortress

BattleLord

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I wanted to tackle the fortress today after exploring everything, but I got myself in a troubling situation and I'm not sure if I'm missing something.

I found Halrick in the woods before tackling the quest, so I got the password from him and used it to get inside.
There I fought my way through the initial ambush, and completed the first few battles and the prisoner quest.
That did leave my party quite hurt and completely out of WP, so I decided to get back outside so I could rest up before tackling the rest of the fortress.

However, when going back out, the guards that I passed by peacefully have now turned hostile.
This actually does make passing the guards violently more beneficial, because it means that you can leave and enter as much as you please.

As a sidenote, the characters are melting into the stairs of the entrance, so the collision of that might need to be fixed.



Unfortunately, my party wasn't able to handle such a tough fight in this wounded state.
Now at this point, I could reload a save before entering the fortress, but that is quite far back and would mean that I have to do all those fights all over again.
So instead, I decided to try and venture deeper into the fortress, to hopefully find a place to rest with all my supplies and heal back up.

However, after painstakingly fighting my way through all the rest of the encounters in the fortress, I haven't encountered a single camping spot.
I reached Halrick in front of the final boss door, and am now completely stuck since almost every of my party members are on the door of death, but there is no way for me to rest back up.

There is a door with exit, but that one says that it isn't available yet in this version of the game.



So I'm just wondering, are people that handle the guards outside peacefully supposed to do all encounters AND the final boss in a single rest?
Or am I missing a resting spot somewhere?
I ran through the fortress a few times, but it could be that I just missed a very hidden lever.
 

DavidBVal

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hmmm should allow a rest point in one of the barracks, right? either that or have the gate soldiers non-hostile (walls are thick after all). it's not a good idea to leave people trapped in and with autosaves overwritten.
 

BattleLord

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Having the guards stay non-hostile seems like the easiest solution to make entering peacefully just as viable as entering violently.
Maybe with a deception check or something if you want to make it a bit more difficult than just letting people leave.

But it would depend a bit too on what happens after you kill the boss (which is something I haven't been able to test yet because my party is so wounded)
Do the guards outside flee or become peaceful? Or do you still have to fight your way through them after killing the boss?
Since it was mentioned by Halrick that not all mercenaries were corrupted, it might make sense that the ones outside can be spared completely.

Although regardless, having a camping spot somewhere inside would still be useful, so you don't have to travel all the way down from the fortress to heal up before the final fight.
 

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