Arcanmaster
Well-known member
- Joined
- 23/11/2020
- Messages
- 347
Warriors have Charge, but you may end on trap. Many HP.
Rogues have Evasion, Trap Master and start bonuses(+20% to detection and disarming). They also usually have high agility.
Clerics have Thelume's Wisdom. And, of course, Intervention and Heal Wounds.
Mages have Mage Armor, but you may stay on double trap and Sparkling (+20% to detection). High Intellect.
I think Rogues have the best trap resistance.
Rogues>=Clerics>Mages>Warriors. What do you think?
Rogues have Evasion, Trap Master and start bonuses(+20% to detection and disarming). They also usually have high agility.
Clerics have Thelume's Wisdom. And, of course, Intervention and Heal Wounds.
Mages have Mage Armor, but you may stay on double trap and Sparkling (+20% to detection). High Intellect.
I think Rogues have the best trap resistance.
Rogues>=Clerics>Mages>Warriors. What do you think?
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