Toxic Resistance

MikeB

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I was wondering how toxic damage is handled in the game.

There is fire, cold, and shock protection, which reduces the respective elemental damage by a fixed amount.
Then there is vitality, spirit, and mind resistance, which provide an all-or-nothing chance of avoiding effects like poisoning, stun, or paralysis.

And finally there are weapons which deal toxic damage, but there is no "toxic protection" in the game.
Is this also covered by vitality resistance (if so, how does the calculation work?) or is there simply no way to reduce or avoid toxic weapon damage?
 

Mogura

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In the CharacterSheet script there's a method called "CalculateElementalMitigation" that I think defines this but I'll have to look into it further. One of the variables passed into the method is AttackData.DamageType, which is Impact, Physical, Fire, Cold, Shock, Toxic, or Suffocation. It looks like it would be handled the same way as other elemental damage reduction. Also, there's a potion in the game files called "Lesser Balm of Corrosion" that gives +3 Toxic Protection (which it explains "negates 3 toxic damage per round"). I'm not sure if it's in the game though.
 
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BattleLord

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If it negates toxic each round then I expect it to work the same as fire, cold and shock work.

So there might just be very few items that can block this kind of damage currently in the game.
 

DavidBVal

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There is toxic protection, just like there is cold, fire and shock protection.
 

MikeB

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Ah, now I see. I never noticed it because there seems to be no equipment providing toxic protection yet. And since I usually don't use potions, I only realized now that I have several Lesser Balms of Corrosion in my backpack. Thanks for clarification.
 

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