I was wondering how toxic damage is handled in the game.
There is fire, cold, and shock protection, which reduces the respective elemental damage by a fixed amount.
Then there is vitality, spirit, and mind resistance, which provide an all-or-nothing chance of avoiding effects like poisoning, stun, or paralysis.
And finally there are weapons which deal toxic damage, but there is no "toxic protection" in the game.
Is this also covered by vitality resistance (if so, how does the calculation work?) or is there simply no way to reduce or avoid toxic weapon damage?
There is fire, cold, and shock protection, which reduces the respective elemental damage by a fixed amount.
Then there is vitality, spirit, and mind resistance, which provide an all-or-nothing chance of avoiding effects like poisoning, stun, or paralysis.
And finally there are weapons which deal toxic damage, but there is no "toxic protection" in the game.
Is this also covered by vitality resistance (if so, how does the calculation work?) or is there simply no way to reduce or avoid toxic weapon damage?