While I do love the fact stats help and adjust quest content, I'm a little disappointed in the fact that this quest relies on having a certain stat be it Personality or Intelligence. So far there has been nothing like that with exception perhaps for the Thieves Guild coin thing but that had a workaround in utilising a companion to bypass the statime requirement.
Second, if I hadn't come to the forums and thought the quest was being a little odd I'd never have found out that my character couldn't do the quest due to stats. In the future, I'd like to see the journal for the quest and future quests update after you hit that road block so you don't run around for an hour trying to find that one npc you think you missed to further the quest when they don't exist.
Still loving it all even if I've not had time to play much. New undead dungeon is damn rough! (Hate that mass of traps so much)
Second, if I hadn't come to the forums and thought the quest was being a little odd I'd never have found out that my character couldn't do the quest due to stats. In the future, I'd like to see the journal for the quest and future quests update after you hit that road block so you don't run around for an hour trying to find that one npc you think you missed to further the quest when they don't exist.
Still loving it all even if I've not had time to play much. New undead dungeon is damn rough! (Hate that mass of traps so much)