Thoughts about Irazur Tomb - SPOILER

Mr.Suspense

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SPOILER Warning, do not proceed if u have not done it yet

I have cleared the dungeon in its first release (without the bypass for gas chamber) except the boss (it is a secret room inside a secret area which is already in a secret zone i.e. a deep nested secret ;) ) which I missed in first visit. On my later attempts when I have collected Tolassian armor (19 Armor, 85 death resistance in the last traversing) for my L13 archer rouge character with L11 2H warrior (13 armor, 98 death resistance), the characters were more aggressive and seems stronger.

Now, the dungeon seems to be imbalanced or over loaded as compared to before.

This outer zone is full of spike traps (yes literally). The chest inside the secret room (before boss room) is always empty. The group of aggressive librarians have no drop, one you collect the trait point, there is nothing more in the last area. The chests in 2/3 rooms have no or less gold. The enemies normally move away from their place toward the entrance i.e. sometimes the characters of first two blocks attach all together specially in the end of thin long passage.

The Ancient Mummy has higher aggro as compared to other characters. The sequence of gas release is also random, sometimes during combat and sometimes at death time and worst case is both times. It is not easy to have high death + toxic resistance at the same time. This dungeon mainly focuses on both of these.

I tried the revised dungeon 2/3 time, it is my personal encounter, for others it may vary.
 

abstractsense

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Mr.Suspense":k3oi0hyy said:
This outer zone is full of spike traps (yes literally). The chest inside the secret room (before boss room) is always empty.
This is one of the most trap-filled dungeons in the game, and many dungeons aren't like this. There are a lot of player/companion combinations out there, and there has to be some downside for not having trap detection/disarming. Dumb warriors barreling down the hallways of a booby-trapped tomb kinda deserve to get shredded. See: Indiana Jones and the Last Crusade. :)

Mr.Suspense":k3oi0hyy said:
The group of aggressive librarians have no drop, one you collect the trait point, there is nothing more in the last area.
I agree, that's a shame. But you can easily avoid that area, so it's not a big problem. This also isn't unique: it's actually a common theme with all the dungeons that have bookshelves with Ancient Tolassian Tomes in them. That part of the dungeon becomes a "place to avoid" when running through it for items.

Mr.Suspense":k3oi0hyy said:
The chests in 2/3 rooms have no or less gold.
The chests have a low chance to have items, but they do have items.

Mr.Suspense":k3oi0hyy said:
The enemies normally move away from their place toward the entrance i.e. sometimes the characters of first two blocks attach all together specially in the end of thin long passage.
Yeah, this area still causes lots of problems with the monster AI, especially on and around the bridge. Eventually David will figure out a fix.

Mr.Suspense":k3oi0hyy said:
The Ancient Mummy has higher aggro as compared to other characters. The sequence of gas release is also random, sometimes during combat and sometimes at death time and worst case is both times. It is not easy to have high death + toxic resistance at the same time. This dungeon mainly focuses on both of these.
On the contrary, and ironically, I think those are the two most abundant resistances to get since the tomb was added. Tolassian gear all has high armor and accumulates death resistance quickly. There are some key pieces elsewhere that have good toxic resistance (Trollskin gear, most necklaces, some cloaks).

Take a look at the Armor Table on the Wiki (which is incomplete, I confess). If you sort by resistance you'll see a ton of Toxic/Death gear.
 

feldon

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If you are a 'dumb' warrior worried about traps, just put your companion in front of you and use them as a plow.

Having some sense of consistency with the poison gas from the mummies would be nice, but since you know its going to happen at some point, you just have to be cautious.
 

Sir ShanksAlot

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feldon":3pdwx684 said:
If you are a 'dumb' warrior worried about traps, just put your companion in front of you and use them as a plow.

Having some sense of consistency with the poison gas from the mummies would be nice, but since you know its going to happen at some point, you just have to be cautious.


LOL I do the same thing, Grissenda makes a tanky trap plow.

Exactly, I just back off after a few whacks. I meant, once they let it rip you can see it and run away before any serious damage occurs. I also do not engage them inside of a corner.
 

Mr.Suspense

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abstractsense":2a2yw0lh said:
Mr.Suspense":2a2yw0lh said:
This outer zone is full of spike traps (yes literally). The chest inside the secret room (before boss room) is always empty.
This is one of the most trap-filled dungeons in the game, and many dungeons aren't like this. There are a lot of player/companion combinations out there, and there has to be some downside for not having trap detection/disarming. Dumb warriors barreling down the hallways of a booby-trapped tomb kinda deserve to get shredded. See: Indiana Jones and the Last Crusade. :)
i am not playing as 'dumb' warrior. My character is archer rogue with 54% perception and 70% for Disarm Devices by having Ilmaran Signet Ring and Tiara of the Heavens [ Detection I + II] along with trap master skill. For heavy hitting, I hav fully loaded Griss, so its not good to simply use her as the trap hunter/cleaner.

abstractsense":2a2yw0lh said:
Mr.Suspense":2a2yw0lh said:
The group of aggressive librarians have no drop, once you collect the trait point, there is nothing more in the last area.
I agree, that's a shame. But you can easily avoid that area, so it's not a big problem. This also isn't unique: it's actually a common theme with all the dungeons that have bookshelves with Ancient Tolassian Tomes in them. That part of the dungeon becomes a "place to avoid" when running through it for items.
Yes, same is the case with other libraries but here their density is very high. After the first round and collecting the trait, it becomes a should-not-go area :)

abstractsense":2a2yw0lh said:
Mr.Suspense":2a2yw0lh said:
The chests in 2/3 rooms have no or less gold.
The chests have a low chance to have items, but they do have items.
In this dungeon, I got these [not all] chests mainly empty....
abstractsense":2a2yw0lh said:
Mr.Suspense":2a2yw0lh said:
The enemies normally move away from their place toward the entrance i.e. sometimes the characters of first two blocks attach all together specially in the end of thin long passage.
Yeah, this area still causes lots of problems with the monster AI, especially on and around the bridge. Eventually David will figure out a fix.
I hope he has gone through this thread.

abstractsense":2a2yw0lh said:
Mr.Suspense":2a2yw0lh said:
The Ancient Mummy has higher aggro as compared to other characters. The sequence of gas release is also random, sometimes during combat and sometimes at death time and worst case is both times. It is not easy to have high death + toxic resistance at the same time. This dungeon mainly focuses on both of these.
On the contrary, and ironically, I think those are the two most abundant resistances to get since the tomb was added. Tolassian gear all has high armor and accumulates death resistance quickly. There are some key pieces elsewhere that have good toxic resistance (Trollskin gear, most necklaces, some cloaks).

Take a look at the Armor Table on the Wiki (which is incomplete, I confess). If you sort by resistance you'll see a ton of Toxic/Death gear.
I did not say that these resistances are hard to find, I just said that we can not maximize both at the same time (underlined text). Still I have been able to acquire 85 death resistance and 65 toxic resistance, if there has been one target in the dungeon, it could have been easily 100+.
 

DavidBVal

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Not all areas are meant to be grind-friendly, some are supposed to be problematic and require preparation, and this is one of them. You shouldn't probably venture in this tomb unless you have a clear reason for it: quest completion, going for tolassian chain, etc. Yes, fighting the librarians is not worth the effort more than once.

Having said this, I might alter the layout a bit; almost every dungeon out there has been "retouched" a lot of times, this one is just out, so I'll probably add ideas to it eventually.

Pathing/AI problems, yeah I am aware, I keep tuning and improving it, but it is a very complex thing to deal with; one small tweak that fixes one thing, tends to cause trouble in another part of the AI, and this is a big game, with lots of ramifications and possible circumstances, so have patience in that regard; it has improved a lot recently and will keep improving.
 

Serge

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DavidBVal":29w613z4 said:
Not all areas are meant to be grind-friendly, some are supposed to be problematic and require preparation, and this is one of them.

I'm trying to get tolassian armor for Adaon, and it seems it's actually farmable (lvl 14, Adaon 11) - I'm having surplus after selling loot. Adaon is built for recon - 1 lvl trap, 1 lvl dangeoneering, tiara of heavens and 2 detection rings.
Still getting 3d pair of tolassian chain boots for now though...
 

thwip

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There is not really a need to get toxic resistance for the ancient mummys, why don't you just take a step back when the toxic cloud appears? The mummy follows you and the cloud stays where it was...
 

Mr.Suspense

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DavidBVal":1kxv7f8x said:
Not all areas are meant to be grind-friendly, some are supposed to be problematic and require preparation, and this is one of them. You shouldn't probably venture in this tomb unless you have a clear reason for it: quest completion, going for tolassian chain, etc. Yes, fighting the librarians is not worth the effort more than once.

Having said this, I might alter the layout a bit; almost every dungeon out there has been "retouched" a lot of times, this one is just out, so I'll probably add ideas to it eventually.
Well, its fine. I have already killed the boss and got the stars frogged longsword (not sure what is its actual use). The last stage of Web of Terror was also multidimensional but it was expected as it was the 3rs part of a quest. This being a simple dungeon, not belonging to any quest was not expected to this level.

DavidBVal":1kxv7f8x said:
Pathing/AI problems, yeah I am aware, I keep tuning and improving it, but it is a very complex thing to deal with; one small tweak that fixes one thing, tends to cause trouble in another part of the AI, and this is a big game, with lots of ramifications and possible circumstances, so have patience in that regard; it has improved a lot recently and will keep improving.
Yes, we appreciate ur efforts in this regard for listening to users' feedback and revising as required. Looking forward to more features and areas
 

Snowgods

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Mr.Suspense":17jtuy3w said:
DavidBVal":17jtuy3w said:
Not all areas are meant to be grind-friendly, some are supposed to be problematic and require preparation, and this is one of them. You shouldn't probably venture in this tomb unless you have a clear reason for it: quest completion, going for tolassian chain, etc. Yes, fighting the librarians is not worth the effort more than once.

Having said this, I might alter the layout a bit; almost every dungeon out there has been "retouched" a lot of times, this one is just out, so I'll probably add ideas to it eventually.
Well, its fine. I have already killed the boss and got the stars frogged longsword (not sure what is its actual use). The last stage of Web of Terror was also multidimensional but it was expected as it was the 3rs part of a quest. This being a simple dungeon, not belonging to any quest was not expected to this level.

You do get a shard from Darkfire, so in that way it is main quest...
 

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