This game is hard!

Qeltar

New member
Joined
03/10/2017
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9
That's not a complaint, by the way.

I played the game "for real" for an hour this morning at the gym. I found it "frustratingly fantastic". This is the first RPG game I've played on my phone that is an actual challenge, that requires thought and careful planning, that made me feel like I was actually playing real D&D (sorta; it's solo and not turn-based).

My experience with ARPGs on mobile so far...

First, discard 90%+ without trying them due to bad reviews, silly graphics, advertising, obvious P2W setups, being made by companies I consider to have bad reputations, etc. Included in here are games that aren't really games, just Skinner boxes with RPGs painted on them.

Second, discard 75% of those I actually try because I realize they fall into the above categories only after playing.

The ones that get to this point are usually like this:

  • "Thanks for playing our game! Here's a pile of really good gear to get started."
  • Newbie quests that aren't just simple, they lead you around by the nose (flashing arrows and so forth.
  • Spellcaster? Cast all you want! Maybe some cooldown timers. Or mana, but it always quickly regenerates.
  • Gold that showers down like King Midas standing over you in a rainstorm. Or player/player trading that lets you just buy whatever you need.

Some of these also turn out to be Skinner boxes with more subtle camouflage. But often they are just .. dumbed down. There's little real challenge.

By way of example, I started another ARPG a couple of days ago. In appearance it is similar to EK, but that's it. I started with ridiculously simple quests -- I mean like "here's a blah, can you go take it over to my friend standing in the corner over there?". Each time I finished one of these "quests" I was flooded with largesse: a stack of 100 healing potions, a stack of scrolls to instantly teleport me to the nearest town, etc. I was bored before I even left the tutorial.

Now my experience with this game, which I started but never really got into until today:

  • "I have to rest to get back my mana points? I better be careful what I use them on."
  • "It gets dark in this game at night. I probably shouldn't be wandering in the dark."
  • "It costs that much to use an inn? That's 20% of all the gold I own!"
  • "I have no armor. Wow, I can't afford to buy any."
  • "What was I supposed to be doing again?"
  • "Okay I guess I can kill some zombies. *dies* Wow."
  • "Let's try this quest. Nope, can't do that either."
  • "I guess I'm going to have to kill goblins for a while until I can level up or get some gear?"
  • "Let's try going over here... oh a spider. Level 8?! RUN!"
  • "It's almost dark, I've explored enough countryside, best get back to town, I don't think I can make it to the next one."

And so on.

I won't claim that this hasn't been frustrating at times.. especially being unable to complete beginner quests. But this is kind of what being a newbie should be like. And I'm sure part of it is being so used to the "lap of luxury" games.

And I think I do see what people mean about cleric being hard early on. I have so few mana points that I'm not really a caster yet -- I can't afford to cast more than 3 spells or something before my bar is gone, I get only two recharges per day, and it seems the most effective way to use those points is healing myself while meleeing. So I'm just a really bad warrior right now who can heal a bit. I'm sure that will change later, but right now that's all I have.

Reminds me of my first wizard in D&D in the 1980s, casting my two Magic Missiles per day and then hitting stuff with a staff and trying not to die. :)

Anyway, just some early impressions. I am honestly not sure how I am going to get far enough down the learning curve to be able to get some real armor and do even the low-level quests I have now. But I think figuring that out is part of the point.
 

FrostSparkz

Member
Joined
17/09/2017
Messages
43
If you're running on a cleric then you should put Points in Personality because clerics benefit from it (Higher mana) second you should really put some points into Crusader or Heal Wounds(skill) third You can sell the items you have to gain money (you should probably grind the goblins and the zombies later) Last You Can Travel In the Dark there's nothing special about the dark it just gets Darker but the undead are stronger in the night the goblins are weak both day and night. Also Have you ever Tried talking to the Priest their? Go closer To the Shrine thingy and Pray for the Tree for guidance so you can regain a slight of your mana...
Tips:
Grind in the Place until your lvl 2-3 then Finish the quests About Teram ssomething But I Warn you Do Not Go Into the Sagar Forest... The wolves will litteraly Kill you. They are many and will swarm you..

Well that's all I know.. I haven't completed the game but I'm looking forward to it... I hope you will find the game enjoyable and good luck on your cleric run.. I'm currently a archer rougue run... also don't get discourage the cleric is easily underestimated by people but their really op just look at this viewtopic.php?f=4&t=14373
 

Qeltar

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Joined
03/10/2017
Messages
9
Thanks for the replies.

I have an "optimizer" personality so before I start a game I am always reading guides and wikis and asking for advice. I end up avoiding "mistakes" but I think actually robbing myself of much of the potential fun.

Going to go against my own grain with this one. Just going to explore and see how it goes. I've been making "sorties" to check out the area around the town you start in. I'll probably see if I can level a bit and then try a dungeon. Am going to avoid asking for help unless I get totally stuck.

Not traveling at night was a bit of a roleplay thing on my part. I'm a novice adventure, by myself, with no armor and no idea where I am. Would I really want to travel at night? I thought maybe there would be more chance of running into bandits or something. (There should be, right? :) )

It's kind of exciting planning out how I can get from one town to another safely in a day.
 

VDX_360

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Gold gets easier as you reach mid-levels but as you point out, in the first part of the game, gold is limited making potions, gear and even a night at the inn expensive.

Tip for early game: Stay close, spam often and get Grissenda ASAP.
 

Ian Skylark

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Joined
25/09/2017
Messages
49
Qeltar, I can completely relate with you. I thought it was just my old age (24 lol) for the reason I literally can't enjoy any game I find on the app store. But it's for every reason you mentioned above.

It's honestly frustrating, they hand everything to you on a silver platter. There's no challenge, no originality, every game is like the rest. They're designed to take our money, nothing more. Well, finally I stumbled onto EK.
 

Qeltar

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03/10/2017
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9
Ian Skylark":3e9lv912 said:
Qeltar, I can completely relate with you. I thought it was just my old age (24 lol) for the reason I literally can't enjoy any game I find on the app store. But it's for every reason you mentioned above.

It's honestly frustrating, they hand everything to you on a silver platter. There's no challenge, no originality, every game is like the rest. They're designed to take our money, nothing more. Well, finally I stumbled onto EK.

Well you have one thing going for you -- being as young as you are, you probably haven't played any of the old-school classic RPGs like Planescape: Torment, Baldur's Gate, and (to a lesser extent) Icewind Dale. Which means you have many hours of proper RPGing ahead of you; these have all been ported to Android.
 

Obtainable Toast

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23/09/2017
Messages
47
Qeltar":2i97pg2w said:
Ian Skylark":2i97pg2w said:
Qeltar, I can completely relate with you. I thought it was just my old age (24 lol) for the reason I literally can't enjoy any game I find on the app store. But it's for every reason you mentioned above.

It's honestly frustrating, they hand everything to you on a silver platter. There's no challenge, no originality, every game is like the rest. They're designed to take our money, nothing more. Well, finally I stumbled onto EK.

Well you have one thing going for you -- being as young as you are, you probably haven't played any of the old-school classic RPGs like Planescape: Torment, Baldur's Gate, and (to a lesser extent) Icewind Dale. Which means you have many hours of proper RPGing ahead of you; these have all been ported to Android.

That's a bit ignorant. I am 22 and I have played through Baldur's Gate 1 and 2 + the expansion packs, all the Diablos, about 8 years of World of Warcraft and Warcraft 2, include Neverwinter Nights 1 and 2, all the game from Gothic series and plenty more but we could be sitting here all day listening amazing games. My point is you shouldn't judge people by their age especially in gaming world where one could have started at a very early age and devolope love and passion for the fantasy worlds including books and overall gaming world. Unless he would state that this is his first RPG I wouldn't judge. From the Point that Ian is making I relate to that a lot of promising games on mobiles are just p2p or p2w or just plain horrible and that EK seems to be one of very few games on the store that people have not played and were looking for something similar to proper RPG style games with a bit of challenge and if his situation is similar to mine; I have played Baldur's Gate on PC and I still own it, playing it on mobile just seems like a bit of waste to me but I have not tried it.

/rant
 

VDX_360

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Keep it civil people. Disrespectful comments are not allowed on the forum.
 

VDX_360

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I don't think the poster meant the comment about age to be dismissive or disrespectful but I see how it could be read that way. A lot of younger gamers haven't played a lot of the older games but by no means does that mean no young gamer has played them...but let's not get too side-tracked.

The original post, and the thrust of this thread, is about the difficulty of Exiled Kingdoms compared to other games. There's been an industry trend to make games more marketable to a wider audience, which seems to mean, easier difficulty, in-game-purchases for game changing equipment (not always in the free-to-play, pay-to-win type). It's nice when a game bucks the trend. Beating a game should mean something.

Another industry aspect that really impacts game difficulty is the ever present internet and Wiki which reveal game secrets, strategies, cheat modes or exploits. (There's a reason while the Developer has state they will never be a cheat mode for EK and exploits are banned from the forum.) No longer does a player have to careful hunt each wall in a dungeon looking for a secret door, the Wiki shows the exact spot.

In comparison, remember the first Zelda? No internet Wiki's with secrets. In game hints that were so confusing (due to translation or intent) that atleast one took decades for anyone to figure out (the 10th enemy has the bomb). It was a game that the Developer made difficult and hard.

But enough of my own rant. The internet is here. Wiki's are here. Game Developers have a new landscape to work with to try to make game secrets truly secret, and games truly hard, and still fun.

Not an easy task.
 

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