Things I've learned in the months I've been playing this game - please feel free to add your own

ClockworkGhost

New Member
Joined
11/05/2016
Messages
397
Location
New Zealand
1. This game doesn't hold your hand at all, ever - no matter how advanced you become or how much good gear you have you'll still get your ass handed to you if you're not careful. To some people, this is a deal breaker, while to others it's one of the best features. I'm personally one of the latter - I like hard games, I get bored if a game is a cake walk.

2. This game is incredibly well supported by David, who goes out of his way to ensure bugs are fixed and issues dealt with. I've seen suggestions implemented, and characters like the Board Trolls Swampdonkey become features of the game as a whole. This creates a strong feeling of community, and makes me feel like my contributions are appreciated, not just my cash.

3. And speaking of cash, words cannot express how incredibly incredibly awesome it is to not have in app purchases - I cannot stress how much in app purchases annoy me. I would gladly pay for more content, but I frequently delete games when it becomes obvious that the only way I can progress in them is to fork out cash.

4. Grinding is inevitable, but can be fun. Yes, at some point you're going to find yourself going back and forth between town and dungeon for days, but each time you go into that dungeon there will be different gear in the chests. The open world progressive nature of the game also means that you always have several options for grinding.
 

Sharkyinthe UK

New Member
Joined
23/03/2016
Messages
337
Location
East Anglia, Uk
ClockworkGhost":2qle5wzf said:
1. This game doesn't hold your hand at all, ever - no matter how advanced you become or how much good gear you have you'll still get your ass handed to you if you're not careful. To some people, this is a deal breaker, while to others it's one of the best features. I'm personally one of the latter - I like hard games, I get bored if a game is a cake walk.

2. This game is incredibly well supported by David, who goes out of his way to ensure bugs are fixed and issues dealt with. I've seen suggestions implemented, and characters like the Board Trolls Swampdonkey become features of the game as a whole. This creates a strong feeling of community, and makes me feel like my contributions are appreciated, not just my cash.

3. And speaking of cash, words cannot express how incredibly incredibly awesome it is to not have in app purchases - I cannot stress how much in app purchases annoy me. I would gladly pay for more content, but I frequently delete games when it becomes obvious that the only way I can progress in them is to fork out cash.

4. Grinding is inevitable, but can be fun. Yes, at some point you're going to find yourself going back and forth between town and dungeon for days, but each time you go into that dungeon there will be different gear in the chests. The open world progressive nature of the game also means that you always have several options for grinding.

Well said. Also the different difficulty levels and very playable different builds mean that this game is vastly repeatable. There are at least 3 viable warrior builds and at least two viable builds for each of the other classes. This shows how well balanced this game is, that No one build is uber !
 

RPGuru#32

New Member
Joined
17/06/2016
Messages
183
Location
North America
I think the game overall is incredible! As i am sure many of the people on forums think as well. The idea to get in on the ground floor of a game like this has been both a privalige and an honor. Support by both David and the many people he has entrusted to help him is professional and knowledgeable. The many people i see volunteering for Wiki or game translation. It is hard to put into the correct words how much support there is here, for the games creators and players. It is just awesome. I myself wish i had more time to give. As a long time gamer i have never seen anyrhing like this and im so happy and excited to be a part.
 

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