Arator87
New Member
- Joined
- 27/12/2020
- Messages
- 4
I’ve played through this game a couple of times as a warrior, and decided to start up again as a mage. I started out with a Lightning Bolt/Ice Storm build (with one point in Firebolt to help with Trolls), and was doing great. I just completed the last Enclave quest and travelled to Icemist to respec my skills.
I picked up Earth Mastery III and Summoner III. The first thing I noticed was that the summon is very mana-intensive (more than 50% of my total mana pool). But that’s ok, because at my level (12), the golem should be unstoppable. However, it hits relatively hard, but not often, an dies a lot. I took him on a test drive from Freetown to the castle and he died three times. Twice, he got stuck in a bush or at the bandit camp between the wall and crate and just ran on the spot while Outlaws fired arrows at him. Secondly there’s no way to heal him. I guess I need to swap out Gris for Hirge?
Finally, I don’t actually have a level 18 golem. Earth Mastery III is meant to give me a lvl 15 golem, and Summoner III is meant to add on there more levels... but my golem is still only lvl 15? Does it have a cap based on my own level? In which case I won’t get the lvl 18 golem until I’m close to lvl 18 myself, which somewhat limits its effectiveness when I can just beef Gris up?
Just wondered if anyone else has had any joy with this build at lower levels? I’m thinking an elemental build with massive crits /precision strikes is more fun and a lot more effective at this stage. I’ve just heard how powerful summoner builds are but I’m just not seeing it?
I picked up Earth Mastery III and Summoner III. The first thing I noticed was that the summon is very mana-intensive (more than 50% of my total mana pool). But that’s ok, because at my level (12), the golem should be unstoppable. However, it hits relatively hard, but not often, an dies a lot. I took him on a test drive from Freetown to the castle and he died three times. Twice, he got stuck in a bush or at the bandit camp between the wall and crate and just ran on the spot while Outlaws fired arrows at him. Secondly there’s no way to heal him. I guess I need to swap out Gris for Hirge?
Finally, I don’t actually have a level 18 golem. Earth Mastery III is meant to give me a lvl 15 golem, and Summoner III is meant to add on there more levels... but my golem is still only lvl 15? Does it have a cap based on my own level? In which case I won’t get the lvl 18 golem until I’m close to lvl 18 myself, which somewhat limits its effectiveness when I can just beef Gris up?
Just wondered if anyone else has had any joy with this build at lower levels? I’m thinking an elemental build with massive crits /precision strikes is more fun and a lot more effective at this stage. I’ve just heard how powerful summoner builds are but I’m just not seeing it?