0rion79
Member
- Joined
- 22/12/2016
- Messages
- 441
Hi all, waiting for the next patch, I have decided to play a bit with the other classes.
My first game was with a 2-handed warrior, then I have tried a bit with a sword & shield one, a cleric and a rogue specialized in archery, all at casual level since I am constantly in short of time and I wouldn't have the patience nor the interest to play any of the harder levels.
So far, all classes are somehow balanced (with few notes still expressed in my previous post about special abilities), while the archer .... meh.
It is a constant reload and re-try, since a versatile character that exploit agility and is smart enough to pick up the bests option during conversations with NPCs lacks the stamina granted by other melee classes and dies so easily, despite any attempt to keep distance.
Traps are really useful to hamper incoming enemies and in most of the cases Grisenda does a decent job as a tank, blocking incoming enemies.
In many other cases:
- traps are triggered without blocking enemies (happens rarely but it does)
- Grisenda attacks other enemies
- enemy arrows pass through obstacles as hills but my archer cannot properly shoot through open doors
- when enemies are particularly distant but still at range, Grisenda keeps running here and there among my archer and the enemy, with a script that tells her to attack enemies at sight and to come back to the main character when she is too distant. As a result, she gets mauled especially by ranged enemies since she does not fight back and then it is my turn of my archer
- my archer is no t fast enough to keep distance with enemies: once engaged in melee, there are few helpful abilities but I am forced to pass to melee fight.
- in so many cases, the animation of the bow being used is so long that I cannot properly control distance and actions, and I grant a sort of fist strike to enemies
- there is no special ability that allows to use bows at close distance, bringing the chance to miss enemies to 0.
- in so many cases, my character gets stuck on bushes, rocks or door corners because commands are fine but not accurate enough to grant that kind of flawless maneuvering that instead enemies have by default
- elemental short bows deal such a small elemental damage that it is not a significant advantage against vulnerable enemies (eg. the ice short bow doesn't deal any extra damage when hitting fire drakes or fire demons).
- having a high armor class is not a real improvement due to the 20% to 100% range of protection that it offers without any shield.
- having a high basic intelligence and the XP from disabling traps really do not provide a significant boost to level up as initially expected.
Again I can confirm a terrible difficulty peak when I am among level 8-11 more or less, depending by the equipment and character build. After level 11 things begin slowly to improve, especially when I start to have a decent melee weapon as Sonnet and a decent bow as the one that deals +4 shock damage, but those weapons are quest rewards and so it is very difficult to get them.
And I am playing at casual level, can't image the most difficult ones.
In some cases, I just had to use Grisenda as meat cannot (she has more HP than my character eve being 3 levels lower or so) to distract enemies while I could get some quest item from dungeons and complete quests in short without fighting: that was the only way.
At least the jester bow is really nice, since in short it grants higher chances to stun enemies due a faster fire rate.
All this not to complain, but to provide a pure feedback with strengths and things that maybe can be improved.
For instance I am not telling to give the rogue more HP since it would spoil the fun.
Cheers
My first game was with a 2-handed warrior, then I have tried a bit with a sword & shield one, a cleric and a rogue specialized in archery, all at casual level since I am constantly in short of time and I wouldn't have the patience nor the interest to play any of the harder levels.
So far, all classes are somehow balanced (with few notes still expressed in my previous post about special abilities), while the archer .... meh.
It is a constant reload and re-try, since a versatile character that exploit agility and is smart enough to pick up the bests option during conversations with NPCs lacks the stamina granted by other melee classes and dies so easily, despite any attempt to keep distance.
Traps are really useful to hamper incoming enemies and in most of the cases Grisenda does a decent job as a tank, blocking incoming enemies.
In many other cases:
- traps are triggered without blocking enemies (happens rarely but it does)
- Grisenda attacks other enemies
- enemy arrows pass through obstacles as hills but my archer cannot properly shoot through open doors
- when enemies are particularly distant but still at range, Grisenda keeps running here and there among my archer and the enemy, with a script that tells her to attack enemies at sight and to come back to the main character when she is too distant. As a result, she gets mauled especially by ranged enemies since she does not fight back and then it is my turn of my archer
- my archer is no t fast enough to keep distance with enemies: once engaged in melee, there are few helpful abilities but I am forced to pass to melee fight.
- in so many cases, the animation of the bow being used is so long that I cannot properly control distance and actions, and I grant a sort of fist strike to enemies
- there is no special ability that allows to use bows at close distance, bringing the chance to miss enemies to 0.
- in so many cases, my character gets stuck on bushes, rocks or door corners because commands are fine but not accurate enough to grant that kind of flawless maneuvering that instead enemies have by default
- elemental short bows deal such a small elemental damage that it is not a significant advantage against vulnerable enemies (eg. the ice short bow doesn't deal any extra damage when hitting fire drakes or fire demons).
- having a high armor class is not a real improvement due to the 20% to 100% range of protection that it offers without any shield.
- having a high basic intelligence and the XP from disabling traps really do not provide a significant boost to level up as initially expected.
Again I can confirm a terrible difficulty peak when I am among level 8-11 more or less, depending by the equipment and character build. After level 11 things begin slowly to improve, especially when I start to have a decent melee weapon as Sonnet and a decent bow as the one that deals +4 shock damage, but those weapons are quest rewards and so it is very difficult to get them.
And I am playing at casual level, can't image the most difficult ones.
In some cases, I just had to use Grisenda as meat cannot (she has more HP than my character eve being 3 levels lower or so) to distract enemies while I could get some quest item from dungeons and complete quests in short without fighting: that was the only way.
At least the jester bow is really nice, since in short it grants higher chances to stun enemies due a faster fire rate.
All this not to complain, but to provide a pure feedback with strengths and things that maybe can be improved.
For instance I am not telling to give the rogue more HP since it would spoil the fun.
Cheers