The golden hand and Guild Daily Quests

Crowzzz

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Joined
28/01/2018
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when i was getting ready to rob to golden hand from their book, a thought came to my mind. What kind of benefits will this guild give me if i made friends with them? (aside from not mauling me to death when i plan to go in their turf) The lore seekers offers skill training and skills when you get buddy-buddy with them, so most likely the golden hand will also offer me me some skills. But what exactly are these skills? most of resistance type skills are already mastered. and all the other advance skills already fit to their respective guilds. Since the golden hands usually deals with protection of trade routes and shipments, the skills must have something to do with "aggro control" also being a merchant, they also may have a skill that makes them a "master of all trades".

Then the guild may include quests for its members (You), such as protection and escorting jobs. this got me thinking, what about the other guilds? what kind of quests will they make me take part of? Will the warrior guild give daily quests that's all about protecting, and fighting of evil doers like how they are described? how about the seventh house? will they make me steal valuables from Mobs and make me punish those who wishes harm against them? Then the wizard guild may make me hunt down reagents from Mobs for their experiments and even exterminate it if necessary. And lastly the church of "The Three" may make you do extermination jobs against the undead and defilers.

Then after I though about all these, i proceed to break into the golden hands turf and get the necromancy tome and the kid from my quest.(thanks for the stealth mechanic)
 

Atomos

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14/09/2017
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These will probably be available in future updates. I don't know if it's going to be a guild just like warriors, wizards, etc. You'd have to give up on some advanced skills vital for your class, unless you're going to be an archer, elemental summoner, or Cleric with mixed skills(like these: viewtopic.php?f=4&p=45995#p45995 ) I think Royal Loreseekers, Golden Hand, and Varannari will be secondary choices, or some option to learn skills from other guilds at premium prices will be available
 

Crimson Chilsm

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22/02/2018
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Just like the cleric skill that provides extra spirit damage. Varranni should teach you beast slayer skills +2, +4, +6 beast slayer. Or werewolf transformation. At night you turn into a werewolf with +4 melee damage.

Being friendly with the Hand could get you a discount with merchants.

Thieves build guild could have a theft passive skill for more drops or active skill to rob traveling merchants with chance for fail resulting in an encounter.
 

p4ran0id

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Crimson Chilsm":1oawuchh said:
Just like the cleric skill that provides extra spirit damage. Varranni should teach you beast slayer skills +2, +4, +6 beast slayer. Or werewolf transformation. At night you turn into a werewolf with +4 damage.

Nice idea. Better would be if you could also turn into a werebear or wearespider etc. But not because of a time, better to make a skill which you can activate manually.

Becoming a werefiregolem in planes of fire would be awesome :cool:
 

Crowzzz

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28/01/2018
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14
And the varannari quests could be freeing their brothers from Mercia. Putting you against the kingdom :D
 

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