OK guys, did a run for both with my lvl 23 toon and these are the stats for both Maze of Lamth and Mercian Royal Crypts which in my opinion are the 2 best dungeons for mid lvl players from lvl15 to lvl20.
At lvl23 I alzo am including XP for the NPCs. I'm uncertain if that value decreases depending on character lvl. If so, please reply with stats.
I also would like to note that my intelligence is 5 which gives me a 14% XP gained but I ran both dungeons without scrolls. With that said, let's start off with:
MAZE OF LAMTH
Location- North Jabal hills, Eastern Mercia, NW on map just North of Jabal village
Number of NPCs- 31
Number of Traps- 11-14
Number of chests- 7
Run time- 10-15min real time
NPCs:
18 Lvl 9 Minotaurs- XP +55 (this number includes the 3 Minotaurs that are outside the maze)
13 lvl12 Minotaur Lords- XP +97
11 lvl9-12 Traps- XP 37-46
Loot per run- 2700-3200 silver
XP per run- 2400-2700
Notes
This dungeon is perfect for lvl14 to lvl19 players due to its close proximity to Jabal village and the fact that the NPCs are a fixed number with no casters or ranged units. You need only armor and your best weapon for them. When completed, rest at Jabal inn for 12hrs then re-enter. Rinse and repeat. Loot drops are mid lvl, with the best ones being blue steel great ax, small emeralds, and armor drops.
Mercian Royal Crypts
Location- Iron valley, central Mercia, NE on map
Number of NPCs- 73 (not including crypt bosses or Regen wraiths)
Number of Traps- 26
Number of chests- 16
Run time- 12-20 minuts real time
NPCs (NOTE- The NPCs in this dungeon are subject to change, however the amount is fixed)
Skeletons- XP 45
Skeletal archers- XP 45
Skeletal evokers (casters, death)- XP 55
Wraiths- XP 55
Vengeful Wraiths- XP 165
Loot per run- 3800-4500
XP per run- 5800-6400
NOTES
This is a dungeon geared for lvl 17-21 players, and was my choice to constantly run while waiting for the next patch. And for good reason. The loot and XP gained from here is incredibly good, at times forcing me to recall out to empty my full backpack halfway through the run, as well as finding pieces of armor or weapons that are keepers. The amount of traps in the dungeon (26) are easy sources of XP (which, by themselves at 45 per, give you over 1k xp) and the weaker wraith regens add a slight boost to XP gained (5xp each). I didn't factor in the environment outside of the graveyard, just the NPCs that are around the entrance (6), but those outlaws that linger around the graveyard give some decent drops. I suggest clearing them out before heading into the dungeon because your going to need all the space in you're backpack you can spare....
For this dungeon I highly recommend using Hirge as you're companion. As a cleric her natural resistance to death plus her healing ability comes in very handy. Just make sure you keep the agro on you.
Well, those are my two recommendations for those of you who find themselves stuck at a particular level or just want to farm gold. My next post will be on Blue Rock castle, so stay tuned...
At lvl23 I alzo am including XP for the NPCs. I'm uncertain if that value decreases depending on character lvl. If so, please reply with stats.
I also would like to note that my intelligence is 5 which gives me a 14% XP gained but I ran both dungeons without scrolls. With that said, let's start off with:
MAZE OF LAMTH
Location- North Jabal hills, Eastern Mercia, NW on map just North of Jabal village
Number of NPCs- 31
Number of Traps- 11-14
Number of chests- 7
Run time- 10-15min real time
NPCs:
18 Lvl 9 Minotaurs- XP +55 (this number includes the 3 Minotaurs that are outside the maze)
13 lvl12 Minotaur Lords- XP +97
11 lvl9-12 Traps- XP 37-46
Loot per run- 2700-3200 silver
XP per run- 2400-2700
Notes
This dungeon is perfect for lvl14 to lvl19 players due to its close proximity to Jabal village and the fact that the NPCs are a fixed number with no casters or ranged units. You need only armor and your best weapon for them. When completed, rest at Jabal inn for 12hrs then re-enter. Rinse and repeat. Loot drops are mid lvl, with the best ones being blue steel great ax, small emeralds, and armor drops.
Mercian Royal Crypts
Location- Iron valley, central Mercia, NE on map
Number of NPCs- 73 (not including crypt bosses or Regen wraiths)
Number of Traps- 26
Number of chests- 16
Run time- 12-20 minuts real time
NPCs (NOTE- The NPCs in this dungeon are subject to change, however the amount is fixed)
Skeletons- XP 45
Skeletal archers- XP 45
Skeletal evokers (casters, death)- XP 55
Wraiths- XP 55
Vengeful Wraiths- XP 165
Loot per run- 3800-4500
XP per run- 5800-6400
NOTES
This is a dungeon geared for lvl 17-21 players, and was my choice to constantly run while waiting for the next patch. And for good reason. The loot and XP gained from here is incredibly good, at times forcing me to recall out to empty my full backpack halfway through the run, as well as finding pieces of armor or weapons that are keepers. The amount of traps in the dungeon (26) are easy sources of XP (which, by themselves at 45 per, give you over 1k xp) and the weaker wraith regens add a slight boost to XP gained (5xp each). I didn't factor in the environment outside of the graveyard, just the NPCs that are around the entrance (6), but those outlaws that linger around the graveyard give some decent drops. I suggest clearing them out before heading into the dungeon because your going to need all the space in you're backpack you can spare....
For this dungeon I highly recommend using Hirge as you're companion. As a cleric her natural resistance to death plus her healing ability comes in very handy. Just make sure you keep the agro on you.
Well, those are my two recommendations for those of you who find themselves stuck at a particular level or just want to farm gold. My next post will be on Blue Rock castle, so stay tuned...