I'd meant to come back to this thread a week ago but after typing out a lengthy post and then attempting to add/upload a screenshot with it, I lost the post I'd typed completely (so will attempt this in a note first and give up on the screenshot for now!).
From memory, I'd started a Rogue here and hit a wall (metaphorically speaking) so built a Cleric then a Warrior to play through half a dozen levels or so and get more of a feel for what would work best for a party to have in their skillset, then played a Mage just to round it out and access areas easier that had been thwarting my previous parties to boot.
By the time I'd got them all up to Lvl7, I think my Warrior was already at Lvl10; so I went back to each in turn, bringing them all up to Lvl14 with the intention of going back to my original Rogue and choosing some advance skills based on the knowledge gleaned here and through my various plays.
Did so and opened up my inventory to see a good strong arsenal of mixed mid-level bows (including Skeleton and Poison) but decided I could breeze early levels so well now, I might as well make a new Rogue and play with more of a purpose to craft a worthy, perhaps pure archer one by the similar point in game now.
So, there would be a screenshot here with a load screen for a Lvl14 Rogue, Cleric, Warrior and Mage from last week but today there's another Level 10 Rogue too! Points taken from
@Atomos may be readily apparent and obvious from this point forth..
Just at the turning point of reaping the reward of playing the Sewer Slot Machine to up the fire rate of my bow (if that avoids spoilers well enough), I realised I'm also at a convenient point to pick a Guild and decide that if I'm going to, I should probably get more into character than the Griss/Hirge goody two-shoes buddy I'd been playing up to that point.
Cue a hard save; ditch Hirge, grab Addy and head to the waterfront to snag a part-time crew to boot! Took a similar Varsilia rep hit to the one for joining the guild but another Town Hall quest or two and I'd be back to local Hero status, so no bother.
I had wanted to get Rapid Fire by now but other points in PER and INT for convo unlockers saw me short on the requisite AGI, so I've settled on Precision shots in the meantime and saved a couple of Trait Points to be able to grab it on the next level up.
Lack of a bow at the time in the Unknown Dungeon saw me spec Addy differently to how I'd done in my previous Rogue, where he was the bowman and I was trying to dual-class like a Skyrim Stealth Archer wannabe; all his points went into AGI and Stab for now and I guess I'll see how that pans out but I've a spare Frost Bow in the vault, so a re-spec could be in his future if I change my mind but I'll more likely return to my other Rogue by then and can get a feel for it first that way.
So, current stats are 1/2/3 2/2/3; Skills - Evasion and Sprint at II with Archery at III (natch).
DPS is 18 (7% stun) with the Frost Bow and 18.2 with Magma Shortsword for that freshly cooked from frozen combo for any enemies who didn't get the [-]menu[/-] message from afar.
Dungeoneering is at III with Extra Recovery at I (with 1 SP in hand to snag it with the next couple of SP available).
Precision Shots is unlocked and at I, making it another option to spend SP on with the potential to get Trap Mastery too (but wanting to avoid too many active skills too soon, especially with Rapid Fire soon to be available too).
All companions are at least unlocked; I started with Griss until we were strong enough to get Hirge and had unlocked enough vaults to stash appropriate armour and weapons for each upcoming, potential party member. Went to get Addy after the girls were kitted accordingly and almost have enough money for a house, with only a PER check between me and the cheap(er) route of unlocking the Temple (done three quests for signatures but still have the medallion in hand and a forgery option I'll probably pursue).
Having joined Seventh House mainly for the equipment it might unlock, I'm not certain that the Advanced Skills suit the playstyle I'm forming though... at this point (while I still have a save before the choice), are any of the other guilds viable in a similar way to the Cleric getting good gains from joining the Warriors' Guild or is Seventh House pretty much the best/only option for Rogues?
I know my Mage was unable to do certain things in Freetown for example and the Cleric choice was something I'd play a second character to explore the choice of but do I send both Rogues down the obvious path or can I diversify with (maybe this) one of them?
Most things I *needed* from them are accessible after playing the slot, so who else *could* I join and not regret my choice?
Appreciate any thoughts on the matter and hope this doesn't detract from the thread purpose.