Grim Rapper
Well-known member
- Joined
- 20/11/2016
- Messages
- 213
I found an interesting Quirkiness about the Quick slots when integrated with the newest update (I'm sorry that I JUST got it after the Beta Version, there's some difficulties IRL so can't looked it up in details) by following this steps
1. Make the "Ancient Battery" item slots into one of the Quick slot
2. Use one of the "EMP" weaponry (I'm using the Ion Recurve)
3. Triggered the "EMP Shock" effect (which is cost 1 Ancient Battery)
4. Observe that the amount of the Ancient Battery at the Quick slots "didn't" decrease
5. Tap the Ancient Battery at the Quick slots (it didn't have any effect on the player, don't worry) and suddenly the amount of the Ancient Battery decrease (depending on how many times you triggered the EMP Shock
My thoughts is the amount of every item should be updated automatically (for future update), since Ancient Battery is the only item that are in the sense of "ammmunition", especially when it's synergied by some Advance skills (Flurry and Rapid Shots comes into mind)
1. Make the "Ancient Battery" item slots into one of the Quick slot
2. Use one of the "EMP" weaponry (I'm using the Ion Recurve)
3. Triggered the "EMP Shock" effect (which is cost 1 Ancient Battery)
4. Observe that the amount of the Ancient Battery at the Quick slots "didn't" decrease
5. Tap the Ancient Battery at the Quick slots (it didn't have any effect on the player, don't worry) and suddenly the amount of the Ancient Battery decrease (depending on how many times you triggered the EMP Shock
My thoughts is the amount of every item should be updated automatically (for future update), since Ancient Battery is the only item that are in the sense of "ammmunition", especially when it's synergied by some Advance skills (Flurry and Rapid Shots comes into mind)