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RPGs, life, and the universe!
Technical question
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<blockquote data-quote="DavidBVal" data-source="post: 4618" data-attributes="member: 2"><p>Well, my first step would be the zombiebird tutorial:</p><p></p><p><a href="http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.html" target="_blank">http://www.kilobolt.com/zombie-bird-tut ... emake.html</a></p><p></p><p>It is a step-by-step remake of flappybird on libgdx. But surprisingly, it is *very* good regarding how to structure a game, separating render from logic. It's like an illustrated manual of good practices. The down side is, I think it's a bit outdated regarding LibGDX version so some code might require modifications, but still I'd do it.</p><p></p><p>Good books I can recommend... probably Game Programming Gems, at least I and II.</p><p></p><p>Good luck! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(Moving this thread to the appropiate subforum,)</p></blockquote><p></p>
[QUOTE="DavidBVal, post: 4618, member: 2"] Well, my first step would be the zombiebird tutorial: [url=http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.html]http://www.kilobolt.com/zombie-bird-tut ... emake.html[/url] It is a step-by-step remake of flappybird on libgdx. But surprisingly, it is *very* good regarding how to structure a game, separating render from logic. It's like an illustrated manual of good practices. The down side is, I think it's a bit outdated regarding LibGDX version so some code might require modifications, but still I'd do it. Good books I can recommend... probably Game Programming Gems, at least I and II. Good luck! :) (Moving this thread to the appropiate subforum,) [/QUOTE]
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