Talk buttons

Hendroid

New member
Joined
30/07/2016
Messages
2
I'm not sure what you call the icons that appear in the top right corner that are used to talk to NPCs, but I'll call them talk buttons.

Whenever I run up to a merchant, I see their talk button appear, and go to press it. However, my companion often runs up behind me and replaces the merchant's talk button with their own. So, their dialogue window appears instead of the merchants, and I have to back out and try again.

Would it be possible to make it so when a second talk button appears, it appears on the left of the first talk button, instead of replacing it?

I absolutely love the game. I've put more time into it than most of my games on Steam, and I recommend it at any chance I get. This was just a thought in case it annoys other gamers too.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,585
Okay, I have been wanting to fix this for a long time, so I guess it was about time to spend some time on this annoyance.

From next update, companion "activable" button (that's how I call it), will always be added last, after other conversations/merchants.
 

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