By the way, EK mixing Magic and Ultra-Tech? Ah, that's why this game is pure art.
Though David the developer didn't play it and didn't base this game on it, one of the classic Dungeons & Dragons modules, Expedition to the Barrier Peaks, was set in standard D&D fantasy land but involves investigating a crashed spaceship (the crew were all wiped-out long ago). The players would fight local creatures who have moved-in and nested, robots (which get called Iron Golems, not Steel Wizards) as well as fight some alien-engineered monsters, and collected Coloured Keycards to get through sections. The DM is supposed to describe the module in fantasy terms until the penny drops with the players. Humour abounds: you have to fight a Boxing-Trainer Robot and a Karate-Trainer Robot, but you can get the Karate Bot to attack the Boxing Bot to prove Karate is better than Boxing. (And hey, this was written in 1975, first played 1976 in a convention, Karate was seen as legit and exotic back then).
I think the idea is timeless though yet Sci-fi and Fantasy so rarely
really seen together in film, I can only think of Krull that really runs with it. We get it in cartoons though, such as Thundercats and He-Man.