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Suggestions for New Advanced Skills

Brunors95

New Member
Joined
23/05/2020
Messages
22
Hello everyone!

I made this thread to post some ideas I had for new advanced skills focused on expanding the current advanced skill tree we have, the purpose of this thread is to make skills available to classes if they want to join other guilds that aren't the guilds supposed, for example, if mage wants to join the cleric guild (The Three), or if warrior wants to join also The Three or The Seventh House, also for Rogues, if they want to join Warrior or the Three, they would have good skills, so players would not be focused on just the same skills for the same class and the same guild that they are supposed to join, they could try lots of different builds for different guilds, this is thought to make a big number of different builds and players test them to see which one is better for them, so this makes the game much more fun to play with different builds, this makes the game more flexible and totally customizable by the player as he will have lots of skills to choose, so, here we have them:


NEW MAGE-ONLY ADVANCED SKILLS OFFERED BY WIZZARD GUILD:

Dark Mage (Active)
Requirements: Intellect 3 and Mana Surge 2
You learn the mysteries of death magic powers that make you stronger and protect your mind for a short period of time.
Lvl 1: You gain +8 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding wand by +2, if holding staff by +4 for 12 seconds.
Lvl 2: You gain +14 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding wand by +4, if holding staff by +8 for 16 seconds.
Lvl 3: You gain +25 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding wand by +5, if holding staff by +10 for 20 seconds.

Thunderbolt (Passive)
Requirements: Lightning Bolt 3 and intellect 5
Your Lightning Bolt is improved, becoming powerful against groups of enemies, as it hops and bounces from enemy to enemy around you.
Lvl 1: Hits enemies in a straight line and also targets 2 enemies around you that are not in the straight line.
Lvl 2: Hits enemies in a straight line and also targets 3 enemies around you that are not in the straight line.
Lvl 3: Hits enemies in a straight line and also targets 5 enemies around you that are not in the straight line.

Frost Nova (Passive)
Requirements: Ice Storm 3 and intellect 5
Your Ice Storm is improved, by freezing your opponents they cannot move or attack you.
Lvl 1: Freezes any enemy it touches for 1 sec.
Lvl 2: Freezes any enemy it touches for 3 sec.
Lvl 3: Freezes any enemy it touches for 5 sec.

Fire Rain (Active)
Requirements: Fireball 3 and Intellect 5
In a 4m area around you a fire rain is summoned that continuously deals damage for 5 seconds. You also become immune against any Fire damage dealt against you for 5 seconds.
Lvl 1: Deals 30-50 Fire Damage (15 mana cost)
Lvl 2: Deals 48-70 Fire Damage (30 mana cost)
Lvl 3: Deals 64-98 Fire Damage (45 mana cost)

Elemental Mastery (Passive)
Requirement: Lesser Summoning 2 and Intellect 5
You strengthen your magical connections with the plane of your summoned elemental creatures extending the duration that they can stay with you. You might also summon a second elemental.
Lvl 1: Adds +1 minute to the duration of your summoned elemental creature.
Lvl 2: Adds +2 minute to the duration of your summoned elemental creatures. You can also summon a second elemental from both the same elemental plane.
Lvl 3: Adds +3 minute to the duration of your summoned elemental creatures. You can also summon a second elemental from both the same or different elemental planes.


NEW WARRIOR-ONLY ADVANCED SKILLS OFFERED BY WARRIOR GUILD:

Ground Strike (active)
Requirements: Warrior Guild Membership; Two Handed Expert 3 and Strength 5
If holding a 2-Hand Weapon, strikes the ground with incredible force, dealing damage in a 3m area around you.
Lvl 1: Does +100% damage
Lvl 2: Does +150% damage
Lvl 3: Does +200% damage


NEW ROGUE-ONLY ADVANCED SKILLS OFFERED BY THE SEVENTH HOUSE:

Lethal Headshots (Active)
Requirements: The Seventh House Membership; Archery 3 and Agility 6
You aim at the target on his head and prepare a deadly headshot, and you have only a few seconds to use it.
Lvl 1: Your next attack does extra damage: 10 + 1x your agility.
Lvl 2: Your next attack does extra damage: 15 + 2x your agility.
Lvl 3: Your next attack does extra damage: 20 + 3x your agility.


NEW CLERIC/WARRIOR/ROGUE ADVANCED SKILLS OFFERED BY THE THREE MEMBERSHIP:

Head Strike (active)
Requirement: The Three Membership and Strength 3
You aim at the target on his head dealing a deadly hit with a melee weapon.
Lvl 1: Your next attack does extra damage: 5 + 1x your strength.
Lvl 2: Your next attack does extra damage: 10 + 2x your strength.
Lvl 3: Your next attack does extra damage: 15 + 3x your strength.

Double Attack (active)
Requirements: The Three Membership and Strength 4
Hit Hard Twice in the Time of a single attack.
Lvl 1: (Base damage x 2) + 20% physical damage
Lvl 2: (Base damage x 2.2) + 35% physical damage
Lvl 3: (Base damage x 2.5) + 50% physical damage

Blocking Shield (passive)
Requirements: The Three Membership; Agility 3 and Endurance 3
If wielding a shield, it has the probability of completely blocking any ranged or melee attack against you.
Lvl 1: It has 15% probability of blocking any ranged attacks and 10% probability of blocking any melee attacks against you.
Lvl 2: It has 25% probability of blocking any ranged attacks and 15% probability of blocking any melee attacks against you.
Lvl 3: It has 35% probability of blocking any ranged attacks and 20% probability of blocking any melee attacks against you.


NEW CLERIC/MAGE ADVANCED SKILLS OFFERED BY THE THREE MEMBERSHIP:

Spiritual Orbit (active)
Requirement: The Three Membership; Intellect 3 and Personality 3
Summons 4 energy spheres that orbit around you dealing spirit damage to any close enemy in a 3m range, the spheres orbit around you for 4min and will protect you by attacking the enemies.
Lvl 1: Each sphere deals 4 spirit damage per hit (10 mana cost)
Lvl 2: Each sphere deals 9 spirit damage per hit (20 mana cost)
Lvl 3: Each sphere deals 12 spirit damage per hit (35 mana cost)

Mana Bomb (active)
Requirements: The Three Membership; Intellect 4 and Personality 4
You cast a summoned large spiritual missile in the direction of the enemy you face (or nearest enemy if you face none), going through it and hitting anyone in a straight line dealing area damage of 2m upon impact.
Lvl 1: Deals 20-30 +(1/level) spiritual damage (10 mana cost)
Lvl 2: Deals 32-45 +(2/level) spiritual damage (21 mana cost)
Lvl 3: Deals 46-58 +(2.5/level) spiritual damage (45 mana cost)

Mana Regeneration (Passive)
Requirement: The Three Membership; Intellect 3 and Personality 3
You are blessed by Nivarian, Thelume and Arbenos with a permanent mana regeneration by the time.
Lvl 1: Recovers automatically 1 mana point every 10 seconds
Lvl 2: Recovers automatically 2 mana points every 7 seconds
Lvl 3: Recovers automatically 3 mana points every 5 seconds


NEW ROGUE/WARRIOR ADVANCED SKILLS OFFERED BY THE SEVENTH HOUSE:

Elite Longbowman (Passive)
Requirements: The Seventh House Membership and Agility 4
You have been trained to be an elite archer by mastering the bows, meaning you can increase your bow's range and when you are under pressure, you stop missing hits at your enemies, this results on you not having fumbled arrows when enemies get closer to you anymore.
Lvl 1: Increases range of fired arrows by 0,5m and decreases chances of having fumbled arrows when enemies are close to you to 75% of fired arrows.
Lvl 2: Increases range of fired arrows by 1m and decreases chances of having fumbled arrows when enemies are close to you to 40% of fired arrows.
Lvl 3: Increases range of fired arrows by 2m and decreases chances of having flumbed arrows to 0%, this means you won't have fumbled arrows anymore.

Double Shots (active)
Requirements: The Seventh House Membership and Agility 5
Shoot two arrows at once.
Lvl 1: (Base damage x 2) + 10% physical damage
Lvl 2: (Base damage x 2.2) + 25% physical damage
Lvl 3: (Base damage x 2.5) + 40% physical damage

Explosive Shot (active)
Requirements: The Seventh House Membership and Agility 4
Shoot a burning arrow bolt that explodes on hit, dealing damage to a large area in a 4m radious
Lvl 1: (Base damage x 2) + 20% Fire damage
Lvl 2: (Base damage x 2.5) + 35% Fire damage
Lvl 3: (Base damage x 2.5) + 50% Fire damage

Off-Hand Weapon Mastery
Requirements: The Seventh House Membership and Agility 3
You mastered the use of sharpening your off-handed weapons so they become more deadly
Lvl 1: +1 damage +1 armor
Lvl 2: +2 damage +2 armor
Lvl 3: +4 damage +2 armor


NEW ROGUE/WARRIOR/CLERIC SKILLS OFFERED BY THE SEVENTH HOUSE:

Corpse Explosion (passive)
Requirements: The Seventh House Membership and Agility 4
When killing an enemy, he explodes on death causing area damage by fire element in a 2m radious
Lvl 1: Deals 15-20 fire damage to nearby
Lvl 2: Deals 30-40 fire damage to nearby
Lvl 3: Deals 42-53 fire damage to nearby

Piercing Blade (Passive)
Requirements: The Seventh House Membership and Agility 4
You learn how to sharpen your light weapons by increasing it's damage
Lvl 1: +2 damage with light weapons
Lvl 2: +4 damage with light weapons
Lvl 3: +6 damage with light weapons


NEW ROGUE/WARRIOR/CLERIC ADVANCED SKILLS OFFERED BY WARRIOR'S GUILD:

Empowered Weapon (Passive)
Requirements: Warrior Guild Membership and Strength 4
Increases any melee weapon's base damage
Lvl 1: +10% base damage + 20% elemental damage for 9 seconds
Lvl 2: +20% base damage + 25% elemental damage for 9 seconds
Lvl 3: +30% base damage + 30% elemental damage for 10 seconds
 

VDX_360

Staff member
Moderator
Joined
20/01/2017
Messages
2,748
You appear to have changed numerical values but not the underlying issue of the proposed skills being way overpowered, and would fundenmentally change the game.

You seem to have a lot of passion on this subject. Have you thought about making your own game ? Feel encouraged.
 

stonedwolf

Loreseeker
Joined
06/02/2019
Messages
307
Making your own game can be a huge thing but certainly have a look into modding games. That's a huge amount of fun and helps the learning curve.
 

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