Can't wrap my head around hero class constraints limiting the use of certain weapons/armor. Why can't a mage guy equip some platemail cuirass he looted from a defeated enemy? I mean, does a mage has some unique incompatible body structure that prevents him to wear it?! It just doesn't make sense! The choice for the gear should be based more on judging of the benefits the piece provides for the character when equipped, rather than on solid senseless class constraints, imo. For example, if one has to choose between two armor pieces, one with high AC and the other with +N to mana pool, then it would be obvious that for a mage we pick a piece with mana, and high AC for a warrior. But there is a choice at least!
Of course, it would make a perfect sense if a piece of heavy armor would require a certain STR value to let it be equipped. Or a 2H weapon may require a certain level of Two-Handed Expert skill to be held. So maybe this kind of constrain would make more sense?
Of course, it would make a perfect sense if a piece of heavy armor would require a certain STR value to let it be equipped. Or a 2H weapon may require a certain level of Two-Handed Expert skill to be held. So maybe this kind of constrain would make more sense?