Grim Rapper
Well-known member
- Joined
- 20/11/2016
- Messages
- 213
Let's make it quick, yeah?
1. Make the Left Click and Right Click mappable (Left Click for movement only, Right Click for attacking only w/o movement)
2. Inventory Shortcut key?
3. Can you make the "drag-and-drop" mechanic?
-. When dragging an item out of the inventory box, it'll count as dropping them
-. Dragging an item with left click will prompt the "How-many-units" box, when right clicking it will drag the entire item
4. In the "How-many-units" box, it's better to write the number itself rather than drag it until you got the numer that you needed (esp. when the item stack is pretty big)
5. Nice "Enemy Detection Cursor" you've got there, is that intentional?
6. Please have an option to either use the Diagonal Axis or Horizontal Axis when using the movement on keyboard
7. Sometimes the "bow predicton" automatically faced an enemy that's behind the wall
8. Windowed resolution?
That's all I can think for, I'mma play more to get more things noticed
(also, screw my english for a moment lol)
1. Make the Left Click and Right Click mappable (Left Click for movement only, Right Click for attacking only w/o movement)
2. Inventory Shortcut key?
3. Can you make the "drag-and-drop" mechanic?
-. When dragging an item out of the inventory box, it'll count as dropping them
-. Dragging an item with left click will prompt the "How-many-units" box, when right clicking it will drag the entire item
4. In the "How-many-units" box, it's better to write the number itself rather than drag it until you got the numer that you needed (esp. when the item stack is pretty big)
5. Nice "Enemy Detection Cursor" you've got there, is that intentional?
6. Please have an option to either use the Diagonal Axis or Horizontal Axis when using the movement on keyboard
7. Sometimes the "bow predicton" automatically faced an enemy that's behind the wall
8. Windowed resolution?
That's all I can think for, I'mma play more to get more things noticed
(also, screw my english for a moment lol)