I'm afraid it might have been suggested already, but I'll do it anyway - how about diversifying the combat by an addition of evasion mechanics?
In other words, I suggest introducing an "evasion" and "true strike" chance attributes represented by a percentage. For example, a 25% evasion bonus that a mob or hero has, means a quarter of attacks on that unit will miss (unless that unit is stunned). From the other side, a 25% of true strike bonus means that each attack has a 25% chance to hit a unit no matter if evasion bonus of that unit procs or not.
By that I mean adding a chance to evade an upcoming physical attack or land a not-missing strike. Let AGI and AWA points be responsible for those. So each AWA point gives +5% chance to avoid an upcoming hit while each AGI point adds +5% chance to perform a true strike.
Aside from buffs given by those traits, the evasion and true strike bonuses should be affected by weapons and armor also: heavy armor pieces with high AC rate like those of platemail type should give a debuff to evasion bonus making it harder to dodge an enemy attacks; 2H weapons should have a debuff to a true strike bonus making it harder to smash highly evasive enemies by large mauls.
Of course it opens a rooms for a large set of enchanted gear like "swords that never miss" or "leggins of evasion" and so on. Well, u got an idea.
In other words, I suggest introducing an "evasion" and "true strike" chance attributes represented by a percentage. For example, a 25% evasion bonus that a mob or hero has, means a quarter of attacks on that unit will miss (unless that unit is stunned). From the other side, a 25% of true strike bonus means that each attack has a 25% chance to hit a unit no matter if evasion bonus of that unit procs or not.
By that I mean adding a chance to evade an upcoming physical attack or land a not-missing strike. Let AGI and AWA points be responsible for those. So each AWA point gives +5% chance to avoid an upcoming hit while each AGI point adds +5% chance to perform a true strike.
Aside from buffs given by those traits, the evasion and true strike bonuses should be affected by weapons and armor also: heavy armor pieces with high AC rate like those of platemail type should give a debuff to evasion bonus making it harder to dodge an enemy attacks; 2H weapons should have a debuff to a true strike bonus making it harder to smash highly evasive enemies by large mauls.
Of course it opens a rooms for a large set of enchanted gear like "swords that never miss" or "leggins of evasion" and so on. Well, u got an idea.