Hi people,
After reading these articles
http://www.exiledkingdoms.com/wiki/inde ... esistances
http://www.exiledkingdoms.com/wiki/inde ... itle=Armor
http://www.exiledkingdoms.com/wiki/inde ... apon_Speed
I came come up with an idea of a spreadsheet to actually calculate elemental resistances and true weapons DPS vs specific targets. Now, I'm largely done with it but there are a few things that aren't clear. It would be awesome if I could finish it by Monday the 8th as this is when I return to work and will not have as much time for this.
Q1. Spirit can also do actual damage to HP. Now, does it follow the same pattern as stun/paralysis, i.e. full damage, half damage, no damage? Or does it follow the same pattern as other 5 elements, i.e. deducting a percentage of attack?
Q2. There is no clear explanation of what happens when your res goes above 210? Do you get healed? And what about negative resistance? You obviously take extra damage but are there the same points (-50,-80,-110) at which the coefficient changes, or is it different?
Q3. Regarding resistance to physical damage, the minimun damage is 20% of the incoming attack. Is it rounded up or down? I'm pretty sure it's up but I would like to have it confirmed.
Q4. Minimum armor value is 20% (or 40% with a shield) of your armor parameter. Is it rounded up or down?
Q5. If weapon damage is, say, 3 to 7, does that mean that attack values of 3, 4, 5, 6 and 7 are equally likely, or 5 being the average is more likely?
The sooner I get the answers the sooner I can finish my calculator and if you guys are interested I can have someone post in on Wiki for you.
After reading these articles
http://www.exiledkingdoms.com/wiki/inde ... esistances
http://www.exiledkingdoms.com/wiki/inde ... itle=Armor
http://www.exiledkingdoms.com/wiki/inde ... apon_Speed
I came come up with an idea of a spreadsheet to actually calculate elemental resistances and true weapons DPS vs specific targets. Now, I'm largely done with it but there are a few things that aren't clear. It would be awesome if I could finish it by Monday the 8th as this is when I return to work and will not have as much time for this.
Q1. Spirit can also do actual damage to HP. Now, does it follow the same pattern as stun/paralysis, i.e. full damage, half damage, no damage? Or does it follow the same pattern as other 5 elements, i.e. deducting a percentage of attack?
Q2. There is no clear explanation of what happens when your res goes above 210? Do you get healed? And what about negative resistance? You obviously take extra damage but are there the same points (-50,-80,-110) at which the coefficient changes, or is it different?
Q3. Regarding resistance to physical damage, the minimun damage is 20% of the incoming attack. Is it rounded up or down? I'm pretty sure it's up but I would like to have it confirmed.
Q4. Minimum armor value is 20% (or 40% with a shield) of your armor parameter. Is it rounded up or down?
Q5. If weapon damage is, say, 3 to 7, does that mean that attack values of 3, 4, 5, 6 and 7 are equally likely, or 5 being the average is more likely?
The sooner I get the answers the sooner I can finish my calculator and if you guys are interested I can have someone post in on Wiki for you.