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[Small Bugs/Notes] Ark|Trigger Sound|Regeneration|Cleric
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<blockquote data-quote="VDX_360" data-source="post: 44745" data-attributes="member: 2651"><p>See graphic aid.</p><p></p><p>A Cleric with Crusader III and a weapon with Holy I would get a damage bonus against undead of +6 Spirit damage and +2 physical damage. In the example below, using Ghost Bane, there's also +6 Shock damage. </p><p></p><p>Note, that the damage range in the Attack Stats is 11 to 14, plus 6 shock damage. Yet, the weapon hit for 16 damage, which shows the +2 from Holy I being added into the equation because the target was an undead enemy type. Note, that due to the range of damage calculations, the post-Holy I damage range would be 13 to 16, but showing the max hit value proves the value is being added into the attack. Attacks over 14 wouldn't be possible without it, in this case.</p><p></p><p>Elemental damage from the weapon, +6 Shock, gets it's own line. So does the Spirit damage from Crusader III, +6 Spirit Damage.</p><p></p><p>To check your build for Comparison of Holy I and Crusader I, do a similar comparison. You should see +2 Spirit Damage on it's own line in the combat log as well as a physical damage range that's +2 higher than the basic attack stats.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 44745, member: 2651"] See graphic aid. A Cleric with Crusader III and a weapon with Holy I would get a damage bonus against undead of +6 Spirit damage and +2 physical damage. In the example below, using Ghost Bane, there's also +6 Shock damage. Note, that the damage range in the Attack Stats is 11 to 14, plus 6 shock damage. Yet, the weapon hit for 16 damage, which shows the +2 from Holy I being added into the equation because the target was an undead enemy type. Note, that due to the range of damage calculations, the post-Holy I damage range would be 13 to 16, but showing the max hit value proves the value is being added into the attack. Attacks over 14 wouldn't be possible without it, in this case. Elemental damage from the weapon, +6 Shock, gets it's own line. So does the Spirit damage from Crusader III, +6 Spirit Damage. To check your build for Comparison of Holy I and Crusader I, do a similar comparison. You should see +2 Spirit Damage on it's own line in the combat log as well as a physical damage range that's +2 higher than the basic attack stats. [/QUOTE]
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[Small Bugs/Notes] Ark|Trigger Sound|Regeneration|Cleric
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