I'm referring to the version that was released on Dec 30, so I don't know if any of these bugs/problems have been fixed.
- in Ark (Reactor) there is the gate where you have to type "Scotty" to unlock it, you get the same dialogue again, even when you opened the door already (not sure if you need to sleep in inn, reload/exit game to trigger this)
- a problem not that bad but annoying: monsters that can't attack you but are in your view rage get "triggered" all the time. The annoying part about that is that they make a "battle-sound" when they are triggered. Best example: the wolves in Bandit Hideout
- not sure if it's just my phone but at the very start of the game where you stay over night with Adaon, I didn't recover my health and that stuff immediately, but when I was running towards Lannegar ("regeneration was delayed")
- Cleric: when you have Crusader skill LVL 1 and a weapon with Holy 1, the extra damage won't stack. I expected 2+2 = 4 extra damage but I only deal 2 extra damage. Is that planned that way?
- in Ark (Reactor) there is the gate where you have to type "Scotty" to unlock it, you get the same dialogue again, even when you opened the door already (not sure if you need to sleep in inn, reload/exit game to trigger this)
- a problem not that bad but annoying: monsters that can't attack you but are in your view rage get "triggered" all the time. The annoying part about that is that they make a "battle-sound" when they are triggered. Best example: the wolves in Bandit Hideout
- not sure if it's just my phone but at the very start of the game where you stay over night with Adaon, I didn't recover my health and that stuff immediately, but when I was running towards Lannegar ("regeneration was delayed")
- Cleric: when you have Crusader skill LVL 1 and a weapon with Holy 1, the extra damage won't stack. I expected 2+2 = 4 extra damage but I only deal 2 extra damage. Is that planned that way?