I encountered some odd behavior during a battle with beetles. My group started out at the edge of a cliff, with some additional obstacles (trees, rocks) nearby, so the number of valid paths was quite limited. All beetles headed into the direction of my group, except the last one in turn order, which was also the farthest away. This one headed out in the opposite direction, probably because the other beetles where blocking all paths to my group.
The point is that it kept this direction even after the path was cleared. At the time when I had defeated all other beetles, the runaway bug was so far away that I had to use my most agile character to run after him. Only when he finally got into shooting range, the bettle turned around and headed towards my group so I could finish the battle.
Unfortunately, I made a quicksave (out of habit) directly after the fight, so I have no savegame to share. But I guess the problem was that once the path to my group was cleared, the beetle was out of aggro range and didn't "recognize" my group anymore. No harm done, since beetles are not very fast and I could easily catch up. But I can imagine that this may be a serious problem if it happens with some faster foes like panthers etc.
The point is that it kept this direction even after the path was cleared. At the time when I had defeated all other beetles, the runaway bug was so far away that I had to use my most agile character to run after him. Only when he finally got into shooting range, the bettle turned around and headed towards my group so I could finish the battle.
Unfortunately, I made a quicksave (out of habit) directly after the fight, so I have no savegame to share. But I guess the problem was that once the path to my group was cleared, the beetle was out of aggro range and didn't "recognize" my group anymore. No harm done, since beetles are not very fast and I could easily catch up. But I can imagine that this may be a serious problem if it happens with some faster foes like panthers etc.