Runaway bug

MikeB

Staff member
Loreseeker
Joined
31/10/2016
Messages
1,418
Location
Germany
I encountered some odd behavior during a battle with beetles. My group started out at the edge of a cliff, with some additional obstacles (trees, rocks) nearby, so the number of valid paths was quite limited. All beetles headed into the direction of my group, except the last one in turn order, which was also the farthest away. This one headed out in the opposite direction, probably because the other beetles where blocking all paths to my group.

The point is that it kept this direction even after the path was cleared. At the time when I had defeated all other beetles, the runaway bug was so far away that I had to use my most agile character to run after him. Only when he finally got into shooting range, the bettle turned around and headed towards my group so I could finish the battle.

Unfortunately, I made a quicksave (out of habit) directly after the fight, so I have no savegame to share. But I guess the problem was that once the path to my group was cleared, the beetle was out of aggro range and didn't "recognize" my group anymore. No harm done, since beetles are not very fast and I could easily catch up. But I can imagine that this may be a serious problem if it happens with some faster foes like panthers etc.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,571
Never seen this happen, weird! do you remember the exact spot?
 

MikeB

Staff member
Loreseeker
Joined
31/10/2016
Messages
1,418
Location
Germany
Btw, would it be possible to add coordinates to the (mini)map, so people can identity their exact current position?
This would make communication with you (about bugs) and among players (about certain secrets etc.) much easier. Also the Wiki would certainly benefit from it later on.
 

MikeB

Staff member
Loreseeker
Joined
31/10/2016
Messages
1,418
Location
Germany
It happened again, this time with the Mycoras behind the tree thing (Dryant?). The last Mycora just set out into the opposite direction until it hit the dead end. Then it wondered around aimlessly until I moved into its aggro range. Compared to the last encounter described above, the path to my group was not completely blocked this time (there would have been ways to attack). So I have no idea what causes this issue.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,571
could it maybe be returning to its original spawn point?

trying to make sense of it.
 

MikeB

Staff member
Loreseeker
Joined
31/10/2016
Messages
1,418
Location
Germany
could it maybe be returning to its original spawn point?
I doubt that, because they are not staying at one point but wander around aimlessly until aggroed again. Just happened again with one of the Veiled Blades near the abandoned settlement.

It seems like these enemies loose the focus on my group for whatever reason and then literally don't know what to do. I tried to reproduce the issue by repeating the same fight, but that didn't work. It seems to depend on the exact starting positions of all creatures participating in a fight, and that's hard to recreate systematically. The only thing all these fights had in common was that I used a lot of delays, because I wanted the opponent to move into striking distance before I make my move.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,571
hmmm what I'll do is add some special logging function, to be used when just one such enemy remains, so every AI choice is reflected in the log. Because just looking at the code truly shows no explanation for that behavior.
 

Top