Rogue Version of Duel Knight

ArrowsFTW

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I like encountering Duel Knight because I like the challenge he brings into the fight with his warrior skills. It would be cool if Duel Knight had a Rogue version where they have skills that enemy bandits would not have such as Evasion and Trap Master. This would make encounters more fun and will give you an "oh sh*t!" moment.

Another idea would be a Duel Knight with a Rogue companion so it's like a rivalry thing

To make it even more fun-since we have group encounter such as the Trolls and Monks, it would be a great idea if Duel Knight had his own party that includes him, a Rogue, a Cleric, and a Mage!
 

feldon

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Love the duel knight fights. Maybe upscaling the bandit encounter as I believe they are meant to represent the rogue class.

On a similar note, Knights from all kingdoms should be introduced, allowing you to have your deeds spread through all the lands (rep + in each kd).
 

ArrowsFTW

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feldon":1muvvq5d said:
Love the duel knight fights. Maybe upscaling the bandit encounter as I believe they are meant to represent the rogue class.

On a similar note, Knights from all kingdoms should be introduced, allowing you to have your deeds spread through all the lands (rep + in each kd).
Hmm great idea about having different knights from each Kingdom.
-with the rogue version duel knight I want it to be like a stand alone person.
Just an idea since David likes things with domino effects...Let's say you let Duel Knight live another day, then you encounter the Duel Rogue and let him live another day aswell, and then you meet the Duel Cleric and you let him live as well and then the Duel Mage and so on. Then your next and the rest of your encounters will be the four of them teaming up against you for revenge or just want to test your skill if you can beat all of them.
 

Merkava

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would be cool if accepting the duel with the knight temporarily removed whatever companions you had with you, because there has never been a time where I was legitimately afraid of facing the knight at any given level. 2+ characters vs the knight = instant dirt nap.
 

ArrowsFTW

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Merkava":1c78ykk8 said:
would be cool if accepting the duel with the knight temporarily removed whatever companions you had with you, because there has never been a time where I was legitimately afraid of facing the knight at any given level. 2+ characters vs the knight = instant dirt nap.
Good idea! Would you be legit scared if Duel Knight had a Duel Rogue companion?
 

Dimidium

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Dawn... I thought the Duel Knight was a high level build. My thread needs one...
 

Merkava

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ArrowsFTW":3tj4je9v said:
Merkava":3tj4je9v said:
would be cool if accepting the duel with the knight temporarily removed whatever companions you had with you, because there has never been a time where I was legitimately afraid of facing the knight at any given level. 2+ characters vs the knight = instant dirt nap.
Good idea! Would you be legit scared if Duel Knight had a Duel Rogue companion?

I think so, considering the rogue advanced talents revolve around burst damage as opposed to the relatively predictable dps the knight puts out. The more difficult encounters in the game (at their recommended level) typically revolve around multiple enemies swarming you - i.e. the necromancer in nayau with his buddy or the bandit king in bluerock if you accidentally pull more mobs than intended... two units with advanced skills could be really deadly.
 

DavidBVal

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Agreed, encounters in the roads are very underdeveloped still, and companions shouldn't get involved in duels.
 

ArrowsFTW

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DavidBVal":ox4pubh5 said:
Agreed, encounters in the roads are very underdeveloped still, and companions shouldn't get involved in duels.
What do you mean by this? One on one duels coming soon?
 

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