Rare random drops

Unknown

Member
Joined
27/03/2016
Messages
58
To combat the endgame behaviour of never looting anything while grinding experience I'd like to suggest the addition of unique, powerfull items that can drop anywhere (but most likely won't).

The idea of a rare drop being able to happen at any time is what keeps people engaged in games like Diablo and in my opinion it could be a cool addition to the game. I'd even go as far as to say they shouldn't have any level or mob restrictions, just be very rare and provide some unique effect.
You might reach level 20, never getting one to drop or you might find one on your very first goblin kill, just to get it stolen by Adaon, never to be seen again :D

There really should be something to make looting exciting and unpredictable.

By unique effects I mean stuff that isn't available on your regular gear, eg Armor penetration, Increased critical strike chance, Life/ Mana gained on kill/ hit, Added damage on armor pieces, Thorns...
The unique effect might come at the price of missing standard stats, the items should still feel powerfull though. Percentage values could ensure them being balanced and valuable over the entire game.
 

feldon

Loreseeker
Joined
18/04/2016
Messages
1,352
Unknown":s1f7gj1j said:
To combat the endgame behaviour of never looting anything while grinding experience I'd like to suggest the addition of unique, powerfull items that can drop anywhere (but most likely won't).

The idea of a rare drop being able to happen at any time is what keeps people engaged in games like Diablo and in my opinion it could be a cool addition to the game. I'd even go as far as to say they shouldn't have any level or mob restrictions, just be very rare and provide some unique effect.
You might reach level 20, never getting one to drop or you might find one on your very first goblin kill, just to get it stolen by Adaon, never to be seen again :D

There really should be something to make looting exciting and unpredictable.

By unique effects I mean stuff that isn't available on your regular gear, eg Armor penetration, Increased critical strike chance, Life/ Mana gained on kill/ hit, Added damage on armor pieces, Thorns...
The unique effect might come at the price of missing standard stats, the items should still feel powerfull though. Percentage values could ensure them being balanced and valuable over the entire game.

I would love to see something along the lines of Diablo 2 armor sets implemented with the rare drop idea. Trying to collect Trang Ouls complete set had me playing for months. 2-3 that may be more common but 1-2 pieces that are extremely rare. Incomplete the set is still viable but completed you have extra bonuses.

you might find one on your very first goblin kill, just to get it stolen by Adaon, never to be seen again :D
My hatred for Adaon (old grudges die hard) grow exponentially if that ever happened...There wouldn't be enough traps in the game to push him over...
 

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