How about level drain when the Vampires attack you?Dimidium":39sxhxf4 said:I like where this idea is going, how about Vampires? Vampires who scale to your level, and have good drops that are completely random, but don't suck.
ArrowsFTW":ngv29jny said:How about level drain when the Vampires attack you?Dimidium":ngv29jny said:I like where this idea is going, how about Vampires? Vampires who scale to your level, and have good drops that are completely random, but don't suck.
Dimidium":2i4k3wma said:ArrowsFTW":2i4k3wma said:How about level drain when the Vampires attack you?Dimidium":2i4k3wma said:I like where this idea is going, how about Vampires? Vampires who scale to your level, and have good drops that are completely random, but don't suck.
I like that idea. I have no idea how it could be coded, but it sounds fun.
DavidBVal":1z2k9rf7 said:Level drain in old D&D was that: you lose levels permanently.
From 3.0 onwards, it implements an idea that maybe I could use: negative levels. You keep your level, but then receive stackable negative ones that give you penalties similar to -1 level. Removing negative levels in D&D games usually requires going back to a temple.
I'll think about this, can't say much more without spoiling.
I don't think Clerics should be immune to Vampire drain but to some extent they can have high resistance to itDimidium":3ergvkij said:DavidBVal":3ergvkij said:Level drain in old D&D was that: you lose levels permanently.
From 3.0 onwards, it implements an idea that maybe I could use: negative levels. You keep your level, but then receive stackable negative ones that give you penalties similar to -1 level. Removing negative levels in D&D games usually requires going back to a temple.
I'll think about this, can't say much more without spoiling.
That's part of why I like this game so much. The Dev pays attention. This is what makes a game "great" instead of just "good".
One thing though, should a Cleric be immune? I mean, the Cleric is pretty much an extension of the Temple.