Hello,
so I thought that I will post this because in my opinion it's the last problem that clerics have in late game areas. Due to the last buffs like stacking skills, low cd heal, spirit wolf, robots not blocking spirit dmg, cleric becomes much more playable in Ark than before. I am really grateful for that David, I appreciate your focus on clerics <3
But there is still one reason why I can't summon my wolf outside Ark/around Sunken citadel/reactor leve of Ark. It's because wolfs hp is a little higher than 100. While radiation dots hit always over 100 if you are not equipped with anti-rad. This way wolf in these areas is always alive for 3-5 seconds. Just one touch and the mana spent is wasted...
So my question to you David, is there any chance for giving wolf anti-rad? Or maybe make it like, if summoner is equipped with anti-rad then wolf gets it too? I would really like to see making wolf viable in radiation areas
so I thought that I will post this because in my opinion it's the last problem that clerics have in late game areas. Due to the last buffs like stacking skills, low cd heal, spirit wolf, robots not blocking spirit dmg, cleric becomes much more playable in Ark than before. I am really grateful for that David, I appreciate your focus on clerics <3
But there is still one reason why I can't summon my wolf outside Ark/around Sunken citadel/reactor leve of Ark. It's because wolfs hp is a little higher than 100. While radiation dots hit always over 100 if you are not equipped with anti-rad. This way wolf in these areas is always alive for 3-5 seconds. Just one touch and the mana spent is wasted...
So my question to you David, is there any chance for giving wolf anti-rad? Or maybe make it like, if summoner is equipped with anti-rad then wolf gets it too? I would really like to see making wolf viable in radiation areas