Racial question of Varannar

Artur_Dido

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Warning! This post do not contain any sort of hate or something like this, only genuine interest because of personal reasons!

So, now, let's start. We know, that original race on Varannar was, well, Varannari. And all other are "Impiri", who's basically people's from destroyed Empire. So, here's the question itself? What size this empire had, that it included white, black and asians in one? Especially, since their differences are a result of long living (probably, more that hundred generations) in specific areas.

Sure, it could be just somewhat laziness of EK creator, or lack of other arts, but, I'd say it's probably wrong thoughts, and it was made somewhat specifically.

Also, this question could touch such races as goblins, orcs and trolls. Was they already on Varannar, when there was only Varannari, or they appeared later? How they appeared? Some sort of magic experiment, another branch of humanoid evolution, or maybe even something absolutely else?
If someone have thoughts about it, I would really like to read and think about it!
 

VDX_360

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The question is both odd and well... odd.

The empire, like the i Isle of Varannar is plot sized.

Let's keep in mind that the game is a game, and not based on reality.
 

Artur_Dido

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The question is both odd and well... odd.

The empire, like the i Isle of Varannar is plot sized.

Let's keep in mind that the game is a game, and not based on reality.
Yeah, I understand it, and it totally okay, to call this question odd, but, I'm just writing a fanfiction about EK, and, want to make it as close to original as possible, or, in moments like this, keep it close to fans ideas and thoughts 🤷🏻‍♂️
 

VDX_360

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It's a fantasy world so yeah... so reality is not a constraint.

The world is plot size. So you want to make as big as Austriala, have at it. Want to make it as big as Africa? Also good. Want to make it as small as Ireland? Totally cool.

Plot Size is a very flexible size.
 

Artur_Dido

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It's a fantasy world so yeah... so reality is not a constraint.

The world is plot size. So you want to make as big as Austriala, have at it. Want to make it as big as Africa? Also good. Want to make it as small as Ireland? Totally cool.

Plot Size is a very flexible size.
Well, thanks anyway, I think, even though answer is really lazy and don't give any informationabout first part of the question, and just skips second one 🤷🏻‍♂️
 
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dorbelas

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I can't say about other races, but for example orcs. Maybe you saw, on the map there is an Orc Kingdom, where there is no access yet + a mysterious Isle of Serpents on the left bottom of the map. Perhaps in future updates these maps will be available and it will be possible to learn the lore of the orcs at least.
P.S. and by the way there is a lore of minotaurs in this game (I don't remember it, but I know it exists lmao)
 

VDX_360

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@Artur_Dido , it's not a "lazy" answer, but an accurate one. If you dig through the dialogue of the game, you can note slight oddities (such as travel time by boat, how long it took soliders to march across the desert, etc).

The world of Exiled Kingdoms is as big as the plot requires it to be... even if its inconsistent. It's a game. So don't worry about it too much.
 

stonedwolf

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My personal take, for ease of typing and reading precede with everything I write below with those words.

All Varannari are a distinct greenskin race without needing to reference or being tied to our historical/Impiri racial groups, through there could be regional variations among them that perhaps we/the Impiri don't appreciate. Yes they are an analogue for Earth's native people, the forums typically associate with native Americans, but the parallels to other periods of history hold up just as well, not least as history repeats. Historically a "savage" was a Roman term given to anyone (e.g. Germanic tribes) who lived in the forest (from Latin salvaticus/silvaticus "of the woods") and particularly with systemic Mercian enslavement Caesar's conquests resonates more analogously than US expansionism. So the Varannari are all native people in general but they are not one of them in particular.

The phenotype variation (skin colour, eye colour, skeletal shape, etc.) among Impiri comes from the Andoran continent having significant regional variation, "the earth, condensed", and I assume Impiri and Varannari can breed perfectly well (we already have marriage in the game) let alone modern human and archaic humans could and did breed.

So yes, plot, story, world-building first and foremost and only. But it's also the world-building is at least part grounded in a "take" on human history. It's not like the game is a bug-sim set on Kathmandu.

As for the question about monsters, no reason to think (most of) the Varannar monsters and creatures are not natural and indigenous, the chances were Andora was too though perhaps that diminished as the Andoran empires grew and solidified. I'm sure the Mages of Icemist have created abominations over time but I'm not convinced they seeded the land with them. Obviously there are some, such as summoned or invasive outsiders (Demons, Elementals, etc.), various Undead, and Constructs (Golems, Bots) but most creatures are "natural" to me it seems. Two notable exceptions in the game code being Trolls (Aberrations) and Manticores (Magical Creatures) but without in-game effects each of them can easily be put down to abandoned paths of code development. There is no in-game reference to either that I am aware.

EDIT: it might be the Wiki is wrong and the Manticores should be considered pure "Beasts".
 

Artur_Dido

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I can't say about other races, but for example orcs. Maybe you saw, on the map there is an Orc Kingdom, where there is no access yet + a mysterious Isle of Serpents on the left bottom of the map. Perhaps in future updates these maps will be available and it will be possible to learn the lore of the orcs at least.
P.S. and by the way there is a lore of minotaurs in this game (I don't remember it, but I know it exists lmao)
Oh, yeah, I seen it, and thought about using them, since.. well, they have whole Kingdom, but with Isle a bit harder, especially because of the name it's not so easy to understand who lives there. Batraxes? They're not so serpent-like. Some sort of lamias(snake-peoples)? Maybe even reptiles like those near the Temple of Sleepers with Grur Ironscale or just too much snakes on one island? Who knows, definitely not me
Post automatically merged:    

My personal take, for ease of typing and reading precede with everything I write below with those words.

All Varannari are a distinct greenskin race without needing to reference or being tied to our historical/Impiri racial groups, through there could be regional variations among them that perhaps we/the Impiri don't appreciate. Yes they are an analogue for Earth's native people, the forums typically associate with native Americans, but the parallels to other periods of history hold up just as well, not least as history repeats. Historically a "savage" was a Roman term given to anyone (e.g. Germanic tribes) who lived in the forest (from Latin salvaticus/silvaticus "of the woods") and particularly with systemic Mercian enslavement Caesar's conquests resonates more analogously than US expansionism. So the Varannari are all native people in general but they are not one of them in particular.

The phenotype variation (skin colour, eye colour, skeletal shape, etc.) among Impiri comes from the Andoran continent having significant regional variation, "the earth, condensed", and I assume Impiri and Varannari can breed perfectly well (we already have marriage in the game) let alone modern human and archaic humans could and did breed.

So yes, plot, story, world-building first and foremost and only. But it's also the world-building is at least part grounded in a "take" on human history. It's not like the game is a bug-sim set on Kathmandu.

As for the question about monsters, no reason to think (most of) the Varannar monsters and creatures are not natural and indigenous, the chances were Andora was too though perhaps that diminished as the Andoran empires grew and solidified. I'm sure the Mages of Icemist have created abominations over time but I'm not convinced they seeded the land with them. Obviously there are some, such as summoned or invasive outsiders (Demons, Elementals, etc.), various Undead, and Constructs (Golems, Bots) but most creatures are "natural" to me it seems. Two notable exceptions in the game code being Trolls (Aberrations) and Manticores (Magical Creatures) but without in-game effects each of them can easily be put down to abandoned paths of code development. There is no in-game reference to either that I am aware.

EDIT: it might be the Wiki is wrong and the Manticores should be considered pure "Beasts".
Okay, thank you, man, your answer is actually really helpful and interesting, so, I don't even know what to say about it, except Manticores and what they are considered.
In mythology it is a hybrid creature, with human face with 3 rows of sharp teeth, lion body, bat-like wings, and dragon/scorpion tale, so, even if it's natural to Varannar, how this thing even appeared is quite magical
 
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VDX_360

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Okay, you want to open skin pigment discussion?

Than the most likely, real-world inspired, aspect would be that the Forrest Critter People had green skin, likely darker in the southern forrests like all skin pigments. And when the first not-fully-explained Andorans made contact hundreds of years before the Empire (See Laughing Deer's dialogue), they intermixed creating the Varannari.

So Varannari are a mix of the Forrest Critter People (not a technical term) and Anorans, which means they could very easily have a mix of shades of green influnced by the various shades of green of the Forrest Critter People and the various skin tones of the Anorans.

And than when the Empire finally got around to making contact, more intermixing could results in a wide range of colors and shades.

This presumes the Forrest Critter People are green. They aren't described in the game, and are barely hinted at in the dialogue. There's room to specuate the green skin tone of the Varannari isn't a direct trait from either ancestor, but a trait created by the hybrid process. Think some old fantasy stories say green goblin's come from the intermixing of human and elvish blood.

So since the game is Plot Size and genetic patterns are Plot Patterens, there's no real baseline to form anything more than idle chat room gossip.

So make your fanfiction as you deem fit.

Just don't sleep with too many frogs.
 

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