Question regarding traps

thwip

Member
Joined
15/04/2016
Messages
24
Hi,
I was wondering about traps and disarming traps
If I disarm the trap, does my skill count or the one of my companion if it's higher? Btw, you can make a trap trigger without getting hit but you can't fail disarming without getting hit.
Greetings!
 

thwip

Member
Joined
15/04/2016
Messages
24
Noone knows?
When detecting a trap, there is a number in (x) and a percentage behind it.
The (x) seems like the trap level?
Is the percentage the chance to disarm? Because when you try to disarm and fail there is another percentage displayed...
 

Alan_SP

Staff member
Administrator
Joined
11/01/2016
Messages
1,985
First percentage is to detect trap, second is to disarm it.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,477
You can check your base percentages for detecting & disarming on the details section of the character. If a trap is of your exact level, your chance to detect and chance of disarm will be the one displayed there. If it's higher or lower, there will be a modifier of 3% per level.
 

thwip

Member
Joined
15/04/2016
Messages
24
I tested this a little bit and I am confused...
For example, I found two traps in the Minotaur Maze
Adaon detected a spikes trap (8) 53%
I detected a spikes trap (9) 22%
What do I need the percentages for, I already discovered them??
I disarmed both...
Spikes trap (8) 30% and success
Spikes trap (9) 25% and success

I am lvl 13 with 5% base percentage
Adaon is lvl 11 with 40% base percentage

According to your information there should be 3%/lvl advantage/disadvantage dependent on the trap level

That means I should have a 20% chance on the lvl 8 trap and a 17% chance on the lvl 9 trap. Neither is the case. It looks like 5%/level?
What does worry me more, is: shouldn't Adaon count for this? It should be 49%/46% for him then. (or 55%/50% if it's 5%/lvl)

I ask, because I was thinking about leveling disarming for Adaon but it seems like his skill is not used?
 

thwip

Member
Joined
15/04/2016
Messages
24
I didn't spend points in that skill but he definitely has a base skill for disarming which should be used passively if it's higher than my own skill. Why let a warrior disarm when there is a rogue available which can get hit by spikes as well :twisted:
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,477
I will check the %s when I have a moment.

currently NPCs don't set traps, will eventually. He however uses the skill when he tries to deactivate.
 

Top