Programming history? not to be rude?

handycodeing

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hello im new here! i bought the game and its awsome! im still waiting for update :D

well anyways.

exiled kingdoms inspired me to create my own game app.
im looking how you made the game. it is similiar to my idea.

i dont want to be rude but. does anyone know if the creator of the game used engines or made it on his own??? :oops: :oops: :oops:
 

Apeiros

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Yeah, it has been a while since the update. The last i heard was that he was working on something to do with translations, and that he had greater ambition than just the language part. When he is ready you will know that the update is a good quality update.

I'm pretty sure that the game is a combination of his own code and open source resources. From what i have gathered, he seems to be trying to cone up with his own unique resources.
 

Alan_SP

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handycodeing":100zi992 said:
im looking how you made the game. it is similiar to my idea.

i dont want to be rude but. does anyone know if the creator of the game used engines or made it on his own??? :oops: :oops: :oops:

David already mentioned few times how he coded EK, i.e. what engines and such things he used. You can check this threads:

http://www.exiledkingdoms.com/forum/viewtopic.php?t=856
http://www.exiledkingdoms.com/forum/viewtopic.php?t=854

Also you can take look at game credits: http://exiledkingdoms.com/ek_credits.html

You too can use similar tools. Or some other tools for Java development, as EK is written in Java. Basically, David points to this tutorial as starting point: http://www.kilobolt.com/zombie-bird-tut ... emake.html
 

Courtney McDaniel

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Seriously, what a game you've written just using java, it's quite inspiring for me too! Actually, I have decided to start learning java under the influence I experienced from playing the one simple battle-tanks-like game built with java only.

But you know, they said that this language was made to be easy-to-understand even for lads who
had no programming experience before. But reality bites and things are more complicated than it seems from the first glance, thus why I'm using this website in order to get all the answers on common questions with java https://explainjava.com/category/java/ and learn about all the mistakes to avoid when you just have started. But nevertheless,
java is quite challenging language when it comes to game development, so maybe you should try something more common firstly, c or something?
 

VDX_360

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handycodeing":1qw3arbo said:
does anyone know if the creator of the game used engines or made it on his own???
There's a joke in there somewhere about the Companion AI.... but I digress :)

On a serious note, the credits in the game are a great place to start a search for how a game was made. Pretty much every game. It seems the above posts have answered the question.

Good luck on your game!
 

DavidBVal

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Courtney McDaniel":30l8iffm said:
But you know, they said that this language was made to be easy-to-understand even for lads who
had no programming experience before. But reality bites and things are more complicated than it seems from the first glance, thus why I'm using this website in order to get all the answers on common questions with java https://explainjava.com/category/java/ and learn about all the mistakes to avoid when you just have started. But nevertheless,
java is quite challenging language when it comes to game development, so maybe you should try something more common firstly, c or something?

Java is very... how would I put it. It is a very "correct" language. But it is in no way simple.

It is a good language to learn object-oriented programming with a solid theoretical foundation. If you are not in a hurry and want to do things right, it is good. The main "plus" in Java is how it is able to run everywhere, be it android, PC or a toaster.

But if what you want is to make a game, and learn only as much as you need to learn to make it, I don't think it is a good choice. It is a very formal and strict language full with traps and subtle things that are easy to miss. In cases like this, my suggestion would be (As mentioned above) the Unity engine, or other good engines I keep hearing about like the Godot engine, or even Unreal.

On a personal note, I don't like Java very much :mrgreen: But you choose the tools for their adequacy to the job at hand.
 

MikeB

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DavidBVal":2lh8l604 said:
The main "plus" in Java is how it is able to run everywhere, be it android, PC or a toaster.
I guess if you decided to launch EK for toasters, people would bye it. You may consider this for version 1.2. I heard there's a huge toaster-community in Japan...
 

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