0rion79
Well-known member
- Joined
- 22/12/2016
- Messages
- 441
Hi, several times in the game I was thinking to "fix" my followers at any guild, since their stats and abilities may be better distributed along the game.
Yet, I have seen that at the guilds they rise the price the second time even if I bring a DIFFERENT follower.
For instance, 5.000 G the first time for Grisenda and then 7.000 G (I think, or so) if I want to fix Adaon even if that would be his very first time.
Also, I really do not understand yet if intelligence, awareness and personality do have a real impact on followers, except for mana levels.
Going more specific, it looks to me that followers ...
- get benefits from intelligence to XP but, since they only get a fraction, the contribute is really small and XP are somehow resetted if followers are dismissed and re-added to the party
- detect traps independently than the main character, which may be useful if the main one really has a low perception value
- detect secrets and gossip in taverns by their own, NOT stacking with the main character but using the highest value.
If this is true, I personally would like:
- any kind of blessing (from scrolls or altars) to be applied to the follower too
- gossip value to stack while in taverns rather than using the highest value, or it really makes no sense to have followers with good scores in gossip and related abilities
- the guilds to apply the fee to "fix" stats separately, for every single follower
Yet, I have seen that at the guilds they rise the price the second time even if I bring a DIFFERENT follower.
For instance, 5.000 G the first time for Grisenda and then 7.000 G (I think, or so) if I want to fix Adaon even if that would be his very first time.
Also, I really do not understand yet if intelligence, awareness and personality do have a real impact on followers, except for mana levels.
Going more specific, it looks to me that followers ...
- get benefits from intelligence to XP but, since they only get a fraction, the contribute is really small and XP are somehow resetted if followers are dismissed and re-added to the party
- detect traps independently than the main character, which may be useful if the main one really has a low perception value
- detect secrets and gossip in taverns by their own, NOT stacking with the main character but using the highest value.
If this is true, I personally would like:
- any kind of blessing (from scrolls or altars) to be applied to the follower too
- gossip value to stack while in taverns rather than using the highest value, or it really makes no sense to have followers with good scores in gossip and related abilities
- the guilds to apply the fee to "fix" stats separately, for every single follower