Précision Strike or Massive Criticals first

zJicez

Translator
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22/06/2016
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51
OK so for my level 10 cleric I'm trying to figure out which to pursue first. Pros and cons appreciated ... please impart wisdom and experience!
 

Adviser

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23/06/2016
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Dublin, Ireland
Massive Criticals makes sense on higher level (12/13+).

As you play Cleric, I would suggest to focus first on .

I tested a dozen of combinations for Cleric already and I would recommend to test following order:

Duel (max) -> Precision Strike (max, if you go for crit build, otherwise skip) -> Massive Criticals (max)

- Duel: very handy for fast kill, on lvl 3 +10 dmg
- Precision Strike: good if you are aiming for high criticals rate, imo at the moment there is no way to get more than 18% critical chance in the game so far
- Massive Criticals: handy on higher levels (12/13+), on lvl 3 there is 50% for head shot

Hope it helps.
 

feldon

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So I recommend taking one level in each first. This way you gain partial bonuses from both as they are intertwined nicely. Then bump PS to 2. I say PS first because it will make every hit more capable of producing a crit hit, while MC will only affect hits that are already critical. Increase your odds over increasing damage that may happen rarely.

From there, it will be more based in your level (if you are 2+ most enemies, chance to insta kill is nice) and weapon of choice (faster weapons, more hits, PS more important). At 12 points to max both, you've got 6 levels to gain to see what works better.

From other topics, I'm assuming this cleric will not join the WG, so that takes Duel off the table. However, once you have your cleric guild Cleric built up nicely for future content, start another cleric you will put in the WG. Retribution and the other adv. cleric skill available pale in comparison to Duel and Heavy Hand for current content. My 2nd cleric in the WG is a wrecking machine that rarely has to head to an inn.
 

Sir ShanksAlot

Well-known member
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22/03/2016
Messages
623
feldon":2gq44g78 said:
So I recommend taking one level in each first. This way you gain partial bonuses from both as they are intertwined nicely. Then bump PS to 2. I say PS first because it will make every hit more capable of producing a crit hit, while MC will only affect hits that are already critical. Increase your odds over increasing damage that may happen rarely.

From there, it will be more based in your level (if you are 2+ most enemies, chance to insta kill is nice) and weapon of choice (faster weapons, more hits, PS more important). At 12 points to max both, you've got 6 levels to gain to see what works better.

From other topics, I'm assuming this cleric will not join the WG, so that takes Duel off the table. However, once you have your cleric guild Cleric built up nicely for future content, start another cleric you will put in the WG. Retribution and the other adv. cleric skill available pale in comparison to Duel and Heavy Hand for current content. My 2nd cleric in the WG is a wrecking machine that rarely has to head to an inn.

So like a self healing wrecking ball? Lol
 

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