Potentially exploitable glitches

Vleda

New Member
Joined
19/07/2016
Messages
4
EDIT by David: thanks for the report, working on it now, removed to avoid further exploiting.

Much more minor, in the script for the "I'm the best hunter in the world" quest, Deep-Shadow at one point calls the pelt a "wold" pelt.
 

Aalandryll

Loreseeker
Joined
01/07/2016
Messages
737
Location
La Dorada, Caldas, Colombia
What version of the game are you playing? If it is the most recent, please cause said issues, save and. Create a back up. Email said back up the support email address.. let David know where and about what time the issues occurred in the email.
 

Aalandryll

Loreseeker
Joined
01/07/2016
Messages
737
Location
La Dorada, Caldas, Colombia
Ok... @David... Ice Dragon cave... able to replicate issue as advertised with dragon getting stuck... Other noted issues... if potion effects are supposed to be persistent across saves, they are not doing so. I had Cold Resistance up prior to save so I would not need to redo it. Observed this behavior twice in a row. Next, about one out of three times, the dragon would not stay by the entrance to the cave and all mobs inside would respawn... saw this three times. Also, Gris was down... on reload after my death, she would occasionally be back upright and fighting... Am hoping you can look at logs and see what was going on, other wise I will need to ask for refresh of dragons next test build or try and level up another archer.... I will be emailing you the file shortly.

Postnote: I just noticed after sending the file that Gris leveled... she has her stat point (I think unless it was a left over from last level), but did not revieve a skill point... level 10... Please review her while looking at the logs...
 

feldon

Loreseeker
Joined
18/04/2016
Messages
1,352
Potion effects don't last over any change (loading or area change). This was to eliminate an exploit players were using.

All the rest should be looked at.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,465
Thanks, the description on how to purposely replicate the problem by reloading is extremely useful, and I'm currently working on it, as well as the aggro range problem. Thank you everyone.
 

RPGuru#32

New Member
Joined
17/06/2016
Messages
183
Location
North America
When in troll cave by king, you can hide behind pillar on left side and arch without monsters being able to get to you if tou lure them the other way with companion first. Ive only been able to reproduce on maybe 30% of the time. But it is not really hard to do.
 

Sharkyinthe UK

New Member
Joined
23/03/2016
Messages
337
Location
East Anglia, Uk
RPGuru#32":9y30mt24 said:
When in troll cave by king, you can hide behind pillar on left side and arch without monsters being able to get to you if tou lure them the other way with companion first. Ive only been able to reproduce on maybe 30% of the time. But it is not really hard to do.


This seems more tactics well power to a bug as you can only repeat it 30% of the time !
 

RPGuru#32

New Member
Joined
17/06/2016
Messages
183
Location
North America
Was messn with trap skill and found that if you set a trap, then leave the area and reenter the trap will not disappear as normal after the set time. You can therefore as long as you can run out of an area before the trap times out potentially set traps everywhere then lure monsters at your pleasure through a virtual minefield of traps that will slow it and cause damage.

I tried it with speed potions so i could run faster and works really nice.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,465
Nice one, reminds me of a very similar bug with Baldur's Gate 2, heh.

fixed for next update.
 

Top