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Player Weapon/Armor Ideas
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<blockquote data-quote="Unknown" data-source="post: 16706" data-attributes="member: 609"><p>Prismatic Blade</p><p></p><p>Type: Dagger</p><p>Classes: all</p><p>Speed: 12</p><p>Crit: 6%</p><p>Damage: 0-0</p><p>Adds 1Fire Damage per Strength, 1 Toxic Damage per Endurance, 1 Cold Damage per Agility, 1 Shock Damage per Intellect, 1 Death Damage per Awareness and 1 Spirit Damage per Personality.</p><p></p><p>"This fabled weapon draws power from its wielders prowess and knowledge."</p><p></p><p>----------------</p><p></p><p>A cool allround weapon, the damage shouldn't become too crazy as many monsters have certain resistances or even get healed by certain elements, but it gives some perks to those who aim to be allround skilled rather than purely AGI or STR based.</p><p>To avoid screenspamm the numbers should probably be somehow merged. </p><p>For speed and crit I'd chose subpar dagger stats as it would become to powerfull for your standard AGI builds otherwise. Could probably make it even 0% crit but i felt there should at least be some vanity in going for massive crits even with this weapon. </p><p>At level 16 with tomes you could end up with 4 points in every perk resulting in 24 elemental damage without resistances + 6physical damage from agi and str which most likely would sum up to about 20 damage after resistances+ armor per hit.</p><p>Considering Elemental damage can't be scaled higher with critical strikes i think that it would be just fine balance-wise, maybe even too weak but fun nontheless.</p><p></p><p>Lots of mechanics for 1 single weapon but one can dream <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Unknown, post: 16706, member: 609"] Prismatic Blade Type: Dagger Classes: all Speed: 12 Crit: 6% Damage: 0-0 Adds 1Fire Damage per Strength, 1 Toxic Damage per Endurance, 1 Cold Damage per Agility, 1 Shock Damage per Intellect, 1 Death Damage per Awareness and 1 Spirit Damage per Personality. "This fabled weapon draws power from its wielders prowess and knowledge." ---------------- A cool allround weapon, the damage shouldn't become too crazy as many monsters have certain resistances or even get healed by certain elements, but it gives some perks to those who aim to be allround skilled rather than purely AGI or STR based. To avoid screenspamm the numbers should probably be somehow merged. For speed and crit I'd chose subpar dagger stats as it would become to powerfull for your standard AGI builds otherwise. Could probably make it even 0% crit but i felt there should at least be some vanity in going for massive crits even with this weapon. At level 16 with tomes you could end up with 4 points in every perk resulting in 24 elemental damage without resistances + 6physical damage from agi and str which most likely would sum up to about 20 damage after resistances+ armor per hit. Considering Elemental damage can't be scaled higher with critical strikes i think that it would be just fine balance-wise, maybe even too weak but fun nontheless. Lots of mechanics for 1 single weapon but one can dream :) [/QUOTE]
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