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Player Weapon/Armor Ideas

DavidBVal

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28/02/2015
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Giasumaru":2nyu1gkc said:
I still haven't gotten to Jester Bow yet and I'm having a terrible time grasping weapon Speed (I'm trying to figure out if I can convert this to APS)
Speed 10 = 1 attack per second
speed 20 = 2 attacks per second
etc. etc.
 

Giasumaru

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Joined
03/09/2016
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Thanks, that clears everything up.

Fester Womb
Class - Warrior, Cleric
Unholy I, Holy II
Although tarnished by the dark rites, a sliver of its former glory shines through.
Damage: 6-8
Speed: 9 Crit: 4%
[Unholy] - 6%/Rank chance of turning enemies into undead on attack.

Find this mace to open a quest. Reward: Huge reputation gain with The Three. A nice armor piece. Quest line A. [or] Lose all reputation with The Three, keep this mace. Quest line B. (Can't interact with shrines, priests, Hirge as well as fail all unfinished quests pertaining to The Three.)

[A] Ultimately the evil in the mace is dispelled, and you get a nice holy mace. [Unholy I>0 Holy II>III>IV +Fire Damage]
Ultimately the unholiness of the mace is increased. [Unholy I>>II>>III, Holy II]
 

ClockworkGhost

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11/05/2016
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397
Location
New Zealand
GRUNTER - two handed tree branch
Class: Warrior (INT 0 only)
Damage: 4-14 +2 Spirit
Speed: 9
Crit: 10%

A long tree branch, recently cut. One end is wrapped in leather, the other in barbed wire.
 

ifoolb

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06/10/2016
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4
I wish Justice be strengthened a little, at least more effective against undead than righteousness.
 

ClockworkGhost

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11/05/2016
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SOUL REAVER - longsword
Class: Cleric
Damage: 4-8 +2 Spirit
Fear (successful critical also causes enemy to flee for five seconds - enemy moves away from player)
Speed: 10
Critical: 8%

An ancient obsidian bladed longsword, covered in eldritch runes and symbols.
 

ClockworkGhost

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11/05/2016
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397
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New Zealand
'Mr HAPPY' - Mace (light)
Class: Cleric or Warrior
Damage: (as per the Warrior skill 'Duel', starting at 3-8)
Speed: 10
Critical: 7%

The central pole of a iron puppets body, the puppets distorted head leering from the top.
 

ClockworkGhost

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11/05/2016
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397
Location
New Zealand
CLOCKWORK BOW - Crossbow 1H (can be used with a shield)
Class: Warrior or Rogue
Damage: 2-8 +2 random elemental damage
Speed: 5
Critical: 10%

An arcane crossbow with a large drum of assorted bolts attached to it. Each shot makes the drum click and whirr.
 

Giasumaru

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03/09/2016
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Conversion - All damage you deal is converted to this element.

Flare - Maul >>> convert by quest >>> Flare Rod (C:C,M)
Class: Warrior, Cleric
Conversion, 2-Handed
A hammer of fire given density and form. One who wields it flares like an elemental of the forge.
Damage 0-0 Fire 13
Speed: 9 Crit: 0%

Fervor Rod - Staff
Class: Cleric, Mage
Conversion
A rod of lightning, furious but cool to touch. The wielder gains the fervor of a spirit of tempest.
Damage 0-0 Shock 2
Speed: 16 Crit: 0%

Frigid - Dagger >>> convert by quest >>> Frigid Rod (C:C,M)
Class: Rogue, Cleric
Conversion, Light
A fog floats over the hilt, both formed and formless. By wielding it, you become as frigid as a frost fairy.
Damage 0-0 Ice 7
Speed: 11 Crit: 0%

Not sure if broken.
 

Cyla2009

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Joined
10/08/2016
Messages
42
Lets all play the lottery and the winner can donate the money to finishing the creation of this game and many expansions!
 

Rumpole

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Joined
07/09/2016
Messages
53
Having a weapon with a life-stealing property could be nice. Would probably be most useful to rogues - a fighter can usually take a lot of damage, a cleric can heal, but rogues remain pretty vulnerable, especially at low-mid levels. Just off the top of my head, I would suggest something very similar to "deathclaw":

Soul Drinker

class: rogue
Sucks the life out of your enemies (yes, I mean that literally)
damage: 3-7, +2 death
speed: 11 crit: 7%
(each strike heals 2 points of the wielder's health)
 

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